Creating ags games for the iPod touch/iPhone.

Started by Revan, Sun 17/01/2010 00:47:41

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Revan

Is it at all posible to play ags games on an iPhone? If so could we play any game, or would code have to be writen specificly for the game?

Thanks

DutchMarco

Since the iphone runson macOS, you'd need to be able to run ags-games on a mac. it would then be not too difficult to create a runtime environment for the iphone, much.like wtherr already is such an environment for linux. I myself would prefer if such efforts would be directed toward windoze mobile since I have recently ordered an HTC-phone with said os. although having ags games available to mac users would be real nice toward them, but then again, Miez also.has a "normal pc". so he can play games if he wants to.

The Bedminster Incident

If anything, I'd propose an Android port. It's getting so popular that there even are Net- and Notebooks running on Android nowadays. Plus, the underlying kernel is a linux one, so it shouldn't be too hard (hopefully). I do think there was a Mac port for AGS already, though.

(Not only does Windows Mobile suck, but you can't run around making a port for every OS used by 1 or 2 people. BTW, will you throw away your regular IBM PC once your HTC phone has arrived? Because if so, the last line of your post would apply to you, too.)

/tbi
A la fin, il y aura seulement de la beauté.

Clarvalon

There is some potential for AGS games to be ported to the iPhone or iPod Touch, but it is still theoretical at the moment (and rather convoluted).  There's a blog post about it here.

Caveats:
1)  Currently only one AGS game converted to XAGE is playable to completion (working on the rest).
2)  I'm lacking the necessary hardware to try it out (ZuneHD, Mac Mini).
3)  From memory, there are some license issues surrouding MonoTouch & XnaTouch

XAGE - Cross-Platform Adventure Game Engine (alpha)

abstauber


Chicky

I have a mac and i can run AGS! It's through some horrible 'crossover games' program but 2.72 works okay (and most games).

Although running on the iPhone seems like a lot of effort.

Clarvalon

Quote from: abstauber on Sun 17/01/2010 12:32:13
Do you need a PowerPC mini? Because OSX itself runs in VMWare.

http://wiki.osx86project.org/wiki/index.php/Vmware_how_to

From what I understand, iPhone development needs to be on an Intel-based Mac (the Mac Mini appears to be the lowest barrier to entry).  Also, Apple's licensing forbids virtualisation so it's a bit of a non-starter until I can get my hands on some actual hardware.
XAGE - Cross-Platform Adventure Game Engine (alpha)

buddha

I've often wondered if it wouldn't be better to have AGS games be supported by ScummVM. This would solve the platform problem, since ScummVM is available for every machine under the sun, including the iPhone. But I guess the biggest problem would be the plugins...

Layabout

Quote from: clarvalon on Sun 17/01/2010 15:01:37
Quote from: abstauber on Sun 17/01/2010 12:32:13
Do you need a PowerPC mini? Because OSX itself runs in VMWare.

http://wiki.osx86project.org/wiki/index.php/Vmware_how_to

From what I understand, iPhone development needs to be on an Intel-based Mac (the Mac Mini appears to be the lowest barrier to entry).  Also, Apple's licensing forbids virtualisation so it's a bit of a non-starter until I can get my hands on some actual hardware.

Bah, screw that. You can create a new partition on a windows pc and make it into a 'Hackintosh'

see here: http://wiki.osx86project.org/wiki/index.php/Main_Page
I am Jean-Pierre.

Adrian  

I don't pretend to have all the answers but I do have all the requests, more adventure games on the ipod touch would be great thinking of getting the monkey island remake the only problem is, I played it for the first time quite recently (curse you h key providing me hints because I was too lazy to think for myself)

While we're on the subject does anyone know of any other adventure games on the iphone/ipod touch?

Clarvalon

Quote from: Layabout on Sun 17/01/2010 15:35:55
Bah, screw that. You can create a new partition on a windows pc and make it into a 'Hackintosh'

see here: http://wiki.osx86project.org/wiki/index.php/Main_Page

Given all my development's done on a netbook with a small HD and no DVD drive, I'm guessing that going down the Hackintosh route would result in one big, sticky mess.
XAGE - Cross-Platform Adventure Game Engine (alpha)

SSH

You could always have a Windows PC running the game and VNC and then connect to the PC via a VNC viewer app.

Meanwhile, SSH secretly plans to develop and adventure game that runs under Android...
12

matthornb

I'm very strongly in favor of getting AGS to output to as many platforms as possible.

The more accessible AGS-made adventure games are, the better.

As for other adventure games on iPhone, try looking at:
-Return to Mysterious Island
-Myst
-Riven (coming soon to iPhone)
-Monkey Island series (1 and 2)
-1112 (multiple episodes)
-Secret of Grisly Manor
-Beneath a Steel Sky

Also, some of Telltale Games' games are available on iPad.


Layabout

You should really have a look around before digging up old threads. A recent thread about this very topic is on the first page of the Adventure-related talk and chat board. http://www.adventuregamestudio.co.uk/yabb/index.php?topic=41713.0

And welcome. If you make a good enough game, perhaps by the time this is finished you can release it on iphone.
I am Jean-Pierre.

Guybrush Nosehair

The easiest way to go about this would be if the AGS engine could be ported to ScummVm. Unfortunately, that would require making AGS open source, which is clearly not going to happen. Still, if it were ported to ScummVm, the games could be played on just about any platform...

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