Game classics that should be remade in AGS

Started by arj0n, Sat 14/03/2009 12:43:29

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arj0n

I was wondering that some classic games have never been remade in AGS.
One of such game that should be remade is (imho) titus the fox:





good old times...

Renal Shutdown

There's a high likelihood that remakes wouldn't be as good as the originals.

Plus, I've always seen remakes as lazy.  Most makers here have the creativity to actually make something new, not rip graphics and make a pseudo-port.

If you want to play it on a non-DOS machine, there's a few tools out there to do it, so it's often a waste of effort to remake some things.

But, feel free to remake Titus if you want.  I doubt anyone will stop you.
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

Erpy

I liked that game a lot. I think it'd be seriously difficult to recreate it in AGS and keep the physics the way they worked in the original though. Stuff like how high the protagonist jumps, the exact trajectory of projectiles like the blue rubber ball and the flying carpet as they bounce off enemies, the way the screen scrolls, the way Titus gets launched if an enemy touches him...I just don't think AGS is the right engine for that kind of thing.

I wouldn't always equate remakes with laziness though. Stuff like stability, attention to detail and polishing apply equally for both remakes and non-remakes.


Khris

Erpy: "All you need" is equations and sprites. AGS can handle that perfectly.

Remaking games is very good coding practice and personally, I like retouching old graphics. Considering the amount of work it takes to produce a decent remake, I wouldn't exactly call it lazy either.

Check out Castle of Fire.

Jared

I'd say remakes are frequently better than original games that people would make, because they are professional games and thus have larger scopes and depth of interactivity than a lot of the amateur games you see here. A lot of coding goes into them.

Maybe I'm insane, but I think a graphical remake of the incredibly obscure yet wickedly funny other Douglas Adams game Bureaucracy would be tremendous fun. When I say remake I'm thinking of a game with more puzzles and settings to keep it long and interesting, but true to the original idea which I thought was just brilliant.

Dualnames

Jared: Couldn't agree with you more.

As for remakes, well, making remakes is hard, actually no not really, releasing a remake is. When you've thought you've finished work on it, something comes up. And another thing and another thing, and then your skills improve, and then..it becomes virtually impossible to finish.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Wonkyth

Quote from: Renal Shutdown on Sat 14/03/2009 18:50:34
If you want to play it on a non-DOS machine, there's a few tools out there to do it

Most people don't seem to know this.
the best DOS Emulator (As far as I know) is DOSBox . You should be able to get any DOS program to run on it.
"But with a ninja on your face, you live longer!"

mkennedy

Quote from: Dualnames on Mon 16/03/2009 08:45:07
....  and then your skills improve, and then..it becomes virtually impossible to finish.

Didn't somebody say something to the effect of "Great works of art are never truly finished, only abandoned"?

Remaking old CGA/EGA  games or text adventures with modern graphics would be great in my opinion.
If I had the skill I would like to remake some of the old "World Builder" games like "Enchanted Scepters" from the Macintosh. The combat system would be better suited to something like ADRIFT though rather than AGS.

Dualnames

Quote from: mkennedy on Wed 18/03/2009 03:16:45
Quote from: Dualnames on Mon 16/03/2009 08:45:07
....  and then your skills improve, and then..it becomes virtually impossible to finish.

Didn't somebody say something to the effect of "Great works of art are never truly finished, only abandoned"?

Remaking old CGA/EGA  games or text adventures with modern graphics would be great in my opinion.
If I had the skill I would like to remake some of the old "World Builder" games like "Enchanted Scepters" from the Macintosh. The combat system would be better suited to something like ADRIFT though rather than AGS.

Also crappy games are never truly finished only abandoned (for the world's sake).
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Gilbert

I think most crappy games were actually finished and were released. Unless the ratio of the numbers of crappy games to good games is 1000 : 1, then I think 10% of the crappy games were actually not finished and were not released.

Radiant

Hm, I have a mostly-finished platform gaming engine that could probably handle Titus the Fox. The physics are pretty easy in AGS (It's Just Math [tm]) except that it's going to be tricky to exactly duplicate what the Fox engine is doing.

Interesting tidbit: Titus The Fox is actually an improved version of an earlier platformer called Moktar (a la recherche du zoubida), if by "improved" you mean "redoing the main character and swapping a few levels around" :)


I'd like to see an AGS version of The Incredible Machine (or its many sequels) and also of the Seventh Guest or the Eleventh Hour (in which cases the remake would quite possibly be smaller than the original).

rbaleksandar

There's nothing to be updated in Titus The Fox. It's always been great to play. Graphics and sound are really good. Usually people make remakes of things they like but think that there's something missing. But it's good idea of making some side-scrolling games with AGS. A couple of days ago I was thinking about making one (I've gathered lots of stuff and want to implement it into something like this :)).
I am a mighty pirate. Arrrrgh!

arj0n

Titus isn't needed to be updated, it's more like having a sort of sequel with (of course) different levels so the game can be re-enjoyed.
And there are also just a few platform games written in ags. I'd like to see more of those.

So if someone could do "titus the ags-fox" please...

@Radiant: Titus is indeed the 2nd version, moktar was the 1st. Moktar is based on a song by Vincent Lagaf. But  since Lagaf isn't famous enough outside France they did an international version called Titus.

I fully agree with "The Incredible Machine" as beeing done as an ags version!

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