Monkey Island Template

Started by Estaog, Thu 24/02/2005 19:51:21

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dasjoe

Quote from: Pablo on Fri 25/02/2005 21:39:32
Just resize the pictures 2x smaller with paint

don't you ever listen? resize properly!
look at the images closely and repaint missing pixels.

since i feel at least someone needs this soon i've already converted a sprite for zooty. er, for you.

... it's quite easy being the best.

SSH

Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.
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Estaog

Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

DystopianRhetoric

Quote from: SSH on Fri 25/02/2005 22:35:47
Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.

Not always. Here again we come to the problem of assumptions. People assume that a game cannot be done well if it takes very little time to make it. Clearly this is incorrect, I imagine it would be possible to make a good game within a week. It would certainly be different to what we commonly expect from adventure games, but it could still certainly be of good quality.

Pelican

Tanker, I think you need to remember the main thing about making a freeware game:
It's meant to be fun! Take your time with it, enjoy yourself. Fair enough, if your art skills are lacking - so are mine, but I've taken the time to improve them. If you don't want to do that, try doing paintovers of graphics or photos. It'll help you learn how to draw better, and it will make them your own work. Personally, I enjoy games with a good story and puzzles, over pretty graphics anyday.

As for making a fan game, I really recommend playing the games you're basing them around. If you think a fan game is going to be well received in general, I think you'll find that they tend to be judged a little harsher because they are fan games. For example, the Resident Evil movies, are fun little action movies, but when you compare them to the games they are based on, they seem rather crap.

So, my advice is: make a few small games (maybe enter a MAGS - good for motivation), and use them as an opportunity to improve the areas in which you have trouble. I'm sure people will be a lot more accomodating if you show you have the patience to learn.

Good luck, and I hope to see a game from you in the future!

Estaog

I changed my mind, i am playing through monkey island 1.
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Peter Thomas

That is some most excellent news!

That should give you some real insight into what the world needs to be like, how the characters interact, what space you have to work within the story etc.

Remember, what seems like criticism from us guys isn't about you. We just want to see you make a great game, and our stern advice/instruction is hopefully going to help you through in the right direction.
Peter: "Being faggy isn't bad!"
AGA: "Shush, FAG!"

SSH

Quote from: DystopianRhetoric on Fri 25/02/2005 22:40:31
Quote from: SSH on Fri 25/02/2005 22:35:47
Of course, if you don't have time to play MI2, you dont have time to make a game. A MAGS game takes a month and they are usually small and a bit rushed. Games take AGES to do (except Princess Marian ones ;) ) And by asking for all this help you are implying that your time is far more valuable than ours, which is insulting (and probably inaccurate). Get your lazy butt to work.

Not always. Here again we come to the problem of assumptions. People assume that a game cannot be done well if it takes very little time to make it. Clearly this is incorrect

why is it clear?

Quote
I imagine it would be possible to make a good game within a week. It would certainly be different to what we commonly expect from adventure games, but it could still certainly be of good quality.

imagine is the point: i've worked on 8 more games than you!  OK, there are hour games and some of them are good, but, for example, most original backgrounds take longer than that to draw...
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