How to eliminate the message of the feasible icon?

Started by Mariano Cirigliano, Fri 10/07/2009 05:34:27

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Atelier

Quote from: marianuchy22 on Sat 11/07/2009 20:37:09
I hope that it are considered to be this that I am saying, not only for my, also for another people that he she thinks like I.

I recommend this thread.

Galen

Don't be rude.

The choice of words ("villians in maximums") make whether or not he's using an online translator pretty obvious in my eyes.

Vince Twelve

Marianuchy22,  there isn't much point in continuing to ask for a way to change it on the AGS executable, because it's not currently an option and wont be any time soon.

The solution has been given to you.  Create a bootstrap or wrapper executable that launches the game and add your custom information to that.  I did this very thing with my game anna.

There are many ways to do this.  I suggest using google so that you can find information about how to do so in your native language.

Mariano Cirigliano

I speak Spanish, use the translator to write because it is my only way of communicating with ustdes.
Thank you.

Mariano Cirigliano

Quote from: Vince Twelve on Sat 11/07/2009 21:37:38
Marianuchy22,  there isn't much point in continuing to ask for a way to change it on the AGS executable, because it's not currently an option and wont be any time soon.

The solution has been given to you.  Create a bootstrap or wrapper executable that launches the game and add your custom information to that.  I did this very thing with my game anna.

There are many ways to do this.  I suggest using google so that you can find information about how to do so in your native language.


Still I cannot deal change like it of the icon.

Akatosh

No, there is no easy way to do it from within AGS (as has been said several times).

miguel

Mariano, cambia tu browser para FireFox. Tiene un autocorretor de la lingua englesia.
Estos forums san um poco adversos a cambiar mentalidades, non es nada contra ti, devemos respectalos.
Consulta la net para hacer un installer se realmente quieres hacer esto pero non es muy buenno.
saude
Working on a RON game!!!!!

Nacho

Andail, where do you see the mock? I saw Eric' s post as a short breif of what was happening... I have read this thread with paying few attention (So, my understanding of what's going on can be compared with the guy who opened the thread) and I found Eric' s post quite helpful for knowing what was going here...
Are you guys ready? Let' s roll!

Mr Flibble

I'm a bit late to the party since we're now discussing Pigeon English 101 but to dip in my double pennies:

1. CJ wrote the AGS engine and that engine does a lot of work for you.
2. The only reason to want his name off it is to pretend you made the game from scratch.
3. You didn't, see 1.

If it's a problem, write your own engine.
Ah! There is no emoticon for what I'm feeling!

Snarky

I'd dispute your point 2. That screenshot Misj' posted just looks weird.

If I'm about to launch, say, Ben Jordan 7, I'd expect it to show "BJ7.exe / Ben Jordan 7: The Cardinal Sins / Grundislav Games", and I don't think it's strange for the person making the game to want that, too (especially for commercial games). They can give credit to AGS and CJ within the game, somewhere where it seems more appropriate (like on startup and in the credits).

Now, I understand that there's no way to enforce that (I guess the engine could be hardcoded to always show an AGS screen on startup, but I doubt game makers would see that as preferable), so this is the best solution available. Still, there's nothing necessarily underhanded about wanting it gone, even if the request can't be met.

Gilbert

I don't have problem with people wanting their names instead of the developer of the engine shown in a game's description. HOWEVER, the fact is, at this moment you cannot change this easily without hacking the engine executable, which is highly discouraged and unsupported. Whether or not you acknowledge people of the engine's author is irrevalent here. So, unless the architecture is to be changed, an easier way is still to provide a wrapper or whatever to get around this instead of changing the engine executable itself.

Privateer Puddin'

Sorry for quoting the image again.. but it's my game :D

Quote from: Misj' on Fri 10/07/2009 18:32:34
B) MrColossal is right...I think.

So here's what I figured out from what Marianuchy said:
if you create a game using the AGS editor, your execute-file will always say Adventure Game Studio run-time engine - Chris Jones, as you can see in the screen-grab below of the game-directory for The Secret of Hutton Church of England Grammar School which was a recent game that (according to the properties) was made using a recent version of AGS (3.1.2.1074):


Maybe it's best that CJ has that info on the exe, since I forgot to put any of the additional credits present in the readme in the game itself ;)

TerranRich

Since it's required as part of the terms of releasing a game using his engine, I'd drop the subject.
Status: Trying to come up with some ideas...

Andail

I second Terran's proposition.

I don't wanna be a villain maximums, but I simply don't understand why people consider this something customizable. Chris put it their for a reason, just deal with it, or learn how to program on your own.

Pumaman

Actually, I would like to add the ability for AGS to change those two bits of information, since it is wrong that compiled games all have my name on them and it causes me to get e-mail from people who have played a game and assumed it was written by me.

The issue here is actually technical -- it's relatively difficult to make the AGS Editor change this information. It is of course possible, and is an option that I will add at some point when I have the time to implement it. In the meantime, you can use a resource editor to change those two fields in the version info, but as you are editing the EXE, I will not support any bugs iwht games that have been edited in this way.

TerranRich

We have the Great One's permission, then! Awesomeness, I'll use that hack program when I'm done with my game as well. ;D
Status: Trying to come up with some ideas...

Mariano Cirigliano

Hello, I only want to edit it and do not see anything of villain in doing it since it is a free program.
I hope that someone could help.
Thanks to all. ;D

Gilbert

CJ had already told you how this could be changed at the moment, but as it's still a hack it wouldn't be supported when bugs, etc. come up (it's similar to the condition that we needed to resource hack the engine to change the icon in the past).

Whether the programme is free or commercial is irrevalent. It's with the license and whether the author minds you doing this.

SSH

Quote from: marianuchy22 on Fri 10/07/2009 19:42:35
Or if Chris Jones can reconsider this since I am not very much felt him.

I too wish that I could be very much felt by Chris Jones...
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