I'm making and vlogging: AGS Dungeon Crawler with editor (update: video 7 up)

Started by ShiverMeSideways, Sun 11/09/2011 22:39:56

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Wyz

Woah Dan, awesome stuff!
So now you have the explorable and also creative bits in the game, good job!
The crafting is a rip-off but hey it works, and works well. :=
This game could really use generative levels and multiplay but I'm going to shut up about that for now. ;D
On a smaller note: it would be awesome if two adjacent tiles would merge into walls automatically. Hmm remind me to tell you about cellular automata.

Oh and thanks for implementing the opponent facing, huge improvement. :D
Life is like an adventure without the pixel hunts.

Ghost

What you're making there is more than I could've ever wished for- how did I manage to walk past this thread for so long!
The crafting really smells of Minecraft a lot, but who cares?

Chicky

Looking great SmS, the idea of mining and crafting is a welcome addition! It's been great fun watching this develop.

straydogstrut

So I finally got around to checking this out (sorry!) after you mentioned it on the AGSCraft server a few weeks ago.

I've just watched all your videos and i'm blown away by how far you've progressed and how quickly! I've never really played dungeon crawlers tbh but this is very impressive. You've implemented tons of neat features already and the new artwork is lovely. I especially like the logo in the main menu :)

I know you're working on your Bake Sale project - which also looks very promising - so i'll be patient and look forward to more updates on this one. Can't wait to start crafting my own levels with your editor ;)

ShiverMeSideways

Hey, thank you, everyone!

I am currently working on my Bake Sale game, Zombie Attack, so AGSCrawl is taking a short break, but for good reason: I've learned a lot already from ZA, so I'll have to completely redo the engine for AGSCrawl, so when I get back to it, I'll be sure to implement all the positive new features I'm gathering now :) .

Quote from: Wyz on Sun 23/10/2011 13:41:14Woah Dan, awesome stuff!
So now you have the explorable and also creative bits in the game, good job!
The crafting is a rip-off but hey it works, and works well. :=
This game could really use generative levels and multiplay but I'm going to shut up about that for now. ;D
On a smaller note: it would be awesome if two adjacent tiles would merge into walls automatically. Hmm remind me to tell you about cellular automata.

Oh and thanks for implementing the opponent facing, huge improvement. :D

The crafting is yes, that of MineCraft's, but it's not like Notch has a copyright on 3x3 crafting in games. Generative levels, no. Multiplay, we'll see, we've talked about it ;) . Merging walls, I dunno, I've tried a bit of it, but I dunno at this time how I'm going to implement that, we'll see once I revamp the engine.

Quote from: Ghost on Sun 23/10/2011 14:31:00The crafting really smells of Minecraft a lot, but who cares?

Exactly! :=

Quote from: Chicky on Wed 26/10/2011 13:30:21Looking great SmS, the idea of mining and crafting is a welcome addition! It's been great fun watching this develop.

Thanks, I'm glad I could provide some entertainment :D

Quote from: straydogstrut on Sun 30/10/2011 17:25:02You've implemented tons of neat features already and the new artwork is lovely. I especially like the logo in the main menu :)

You can thank IndieBoy, Haloa, and Jon_swe for that. ;D

QuoteI know you're working on your Bake Sale project - which also looks very promising - so i'll be patient and look forward to more updates on this one. Can't wait to start crafting my own levels with your editor ;)

Yeh, read above (and thanks!)


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