Top 10 ways to find motivation for a Ags game?

Started by Icey, Fri 18/02/2011 03:57:55

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Icey

@m0ds: I can do that. & #4 was funny.

@wyz:Confidence and expectation both sound very good. I know I have confidence but an expectation...

Technocrat

Quote from: Mods on Sun 20/02/2011 02:21:02

4. Masturbate to extremely erotic porn.

Good luck little man!

Does "participate in" count instead?

m0ds

#42
Quote from: Technocrat on Sun 20/02/2011 08:38:28

Does "participate in" count instead?

Haha! Why yes, that's even better for inspiration  :=

As a serious answer I would say keep writing things down on paper. It's a quick design method and even if things don't work out, you have something to work from at a later date. I understand sitting at the PC and working on something without any particular design (of any kind) can lead to motivational issues. When you have a love for a project and when you want to "store" some motivation you end up with a folder all about your game, and working from it improves your output and structure. IMO - pen, paper and print-outs are to game design what walk is to character.Walk. You can reduce losing motivation with a strong design, and one you can turn to with interest every day. Good luck.

Icey

Yeah I have been doing that for the past 6 years before I started AGS. I made sketches,Concepts,Comic's,ects for all my FF.XIII games aka PMQ.legends :)

But I tend to be slow with doing that so I think I will be picking that back up again.

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