Help me find a RPG engine please :)

Started by Icey, Sun 02/10/2011 18:31:28

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Snake

Quote from: Studio3 on Fri 07/10/2011 00:01:31
...However I will use AGS to create some adventure games that I had in mind.
However, I want you to prove this. Make one. Start now, because I don't think you can or will. Did I just type THAT? I did.
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Icey

Ill take your on challenge! However I can't start working on it full time for a while however it only takes me few days to actually put together something small hence some of my games, 1 example being Gearblade.DX

Khris

If you stopped working on your AGS games with RPG elements right now you might find the time. (hint, hint)

monkey0506

#103
Quote from: Nacho Libre(nudge-nudge, hint-hint, little nudge, big hint, little hint, little nudge, little hint)

Shane 'ProgZmax' Stevens

You could always just re-design your ags games in rpgmaker.  From the sounds of it you haven't made enormous progress to warrant sticking it out.

Icey

I couldn't possibly do that as I really don't have the patience to remake anything unless I really really really want to. Also there are a few things I don't like about RPGmaker vx compared to AGS. 1 being the way you set up character views.

Shane 'ProgZmax' Stevens

Fair enough.  I can't really argue that point as I think the interface for rpgmaker is pretty shitty overall, and CJ did so many things right with the editor side of AGS.  It really is my favorite design interface of all the 'game makers' barnone.

R4L

Quote from: Studio3 on Sat 08/10/2011 21:30:05
I couldn't possibly do that as I really don't have the patience to remake anything unless I really really really want to. Also there are a few things I don't like about RPGmaker vx compared to AGS. 1 being the way you set up character views.

That's a part of the learning experience. Wanna talk about horrible interfaces? I've tried 3D modeling many times, and have been discouraged by the interfaces of most programs, Blender being the main culprit.

Icey

When I first was told about AGS I was also told about Blender. So I downloaded both and when I opened up AGS I seen how organized everything was and it seemed really simple vs things like Game maker and RPG maker. However I was planning to learn 3D first but when I seen how blender looked I quickly switched back to AGS.

I guess that sums up why I wanted to use AGS :)

Ali

I just have to jump in and point out that Blender's interface has been totally redesigned in 2.5, and I think it's a lot more user-friendly. (It still uses right-click to select, but apart from that it's a real improvement.)

Ghost

#110
Yeah, but what if we could get Icey one of the older AGS versions with an intact "Make my game" button?

Sorry, this thread is too good to miss. Ponch, no more gluesticks for me. I do POPSICKLES now.

[edit]
Did I kill the thread? Noooo!

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