Knytt Stories is released!

Started by blueskirt, Tue 28/08/2007 17:53:05

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MrColossal

In my opinion the game is more about running around in interesting worlds and navigating them. Nifflas's levels are nicely made, well planned out and atmospheric and they entertain me. Some rooms challenge me game play wise and some are just nice to run around in.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

blueskirt

I agree with ProgZ too in that it's important to give new experiences to the players, but I thought that a platformer that manage to strike emotionnal strings with the players is something you don't see often. It's not a complex gameplay experience like it was in Within A Deep Forest, but it was still new or rare.

QuoteI will agree with ProgZ, but the thing is that I don't think that it's always necessary to be THAT creative, that unique, etc.

I think that when a genres reach a point where every new games looks like the previous one, like shoot 'em up for example, it's important to try to shine out of the lot. I'm not a shmup fan, so people who play a lot of them will probably correct me, but when I see screenshots and read reviews for shmups on the 2 or 3 indies games websites I visit, it seems like the sole improvements the new shoot 'em ups bring to the genre are trying to get even more abstract graphics and add one more bullet to number of bullet fired in the game, to a point where every games are unmemorable and offer the same experience: Dodging one hundred thousand millions bullets fired at the same time and killing generic baddies. I'm slowly getting the same problem with adventure games.

Game makers should always try to create a new or rare gameplay experience, not aim to be another unmemorable drop in the ocean.

Nikolas

Quote from: Blueskirt on Sat 08/09/2007 17:20:41
Game makers should always try to create a new or rare gameplay experience, not aim to be another unmemorable drop in the ocean.
You do realise that this applies to everything that is creative in life really. Art, music, poetry, writing, game making, film making, etc.

Now think about how easy it is to do it, and think about the aesthetics part, which is also important in art. (because I do consider that some computer games could be perceived as art as well, or at least for the arguements shake).

It's easy to say, but I think that it near impossible to be original, and you also need to consider other aspects as well in combination to make a good game.


MrColossal

"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

blueskirt

Very nice atmosphere, MrColossal.
Spoiler
I'm a bit deceived I got all frightened for no reason after all. :)
[close]

voh

The black and white got annoying, and it's short. Fun to play through, sure, but you relied heavily on jumps, didn't you :P
Still here.

MrColossal

Voh: Th..thanks?

There were no monsters I wanted to add because they would have clashed with the look I wanted. Spiders would be the only thing to add.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

space boy

Wow, that was cool Eric.
Spoiler
When that music started playing I thought something is going to jump at me any second.
[close]

Do you accept credit cards?

voh

It was fun to play but waayyy too short. Make something longer :P

Also, isn't it possible to change the enemy images or something?
Still here.

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