making a fighting game with ags

Started by , Mon 18/06/2012 03:22:41

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Snarky

Igor, you are headed for another ban. To avoid it, you need to:

-Investigate the topic on your own before you ask such general and basic questions
-Provide enough context in your posts for people to be able to understand what you mean and answer meaningfully
-Check your spelling and write in something resembling correct English

monkey0506

Quote from: Khris on Mon 18/06/2012 23:18:16How do you get from "giving" to "graving"...?

You missed one:

Quote from: ig299 on Mon 18/06/2012 22:27:06arcatact

I'm beginning to smell a bit of trawl. Until you can start posting realistic questions in the right forums without blatantly breaking the rules and openly disrespecting and slapping the face of those trying to help you, you can count me as out. Just saying.

Edit: And in light of Snarky's post I might have revoked this if I hadn't already typed it out only to find he posted while I was typing. :P

Ryan Timothy B

#22
Quote from: ig299 on Mon 18/06/2012 22:27:06
arcatact what do you mean?
Those blasted arcatacts and their confusing trade. Being a programmar and scripting is much easier work though.  :-D

Edit: And yes, being serious here. As Khris mentioned, Ig, you're asking a broad question. Instead of asking a few simple questions that you can't find in the manual or using the forum's search, those would be easy to answer. Using Khris's analogy: we're not going to tell you how to build a house, but we'll give you a few pointers on how to hold a hammer.

ig299

well i know how to do basic stuff like characters and rooms but my problem always was getting the character to do something with a press of a key on a keyboard like in that Indiana Jones game

Gilbert

As I mentioned, try MUGEN instead. If you cannot even handle it you probably cannot do it with AGS. AGS was not designed for making fighting games in the first place. Being able to do so is one thing, but that doesn't mean you should/can do this with it.

Jared

Oh, man. Can't believe I confused MUGEN with MAME. Sigh.

But yes, MUGEN is the tool to use for a fighting game. It really is made for it and is fairly easy to use, even if, from memory, it has very limited GUI.

Eggie

One of the first things you come to when you're scrolling down the global script in the default game template is code for making the character move when keys are pressed. I don't know why you wouldn't have seen it before being that you know the basics of the software but, you know, you could give that a look.

an Urpney

#27
I'm sorry, Community... I couldn't stop myself.
http://www.mediafire.com/file/r31ofwciat85xne/Stickman_Revange.rar
(Z - punch)
Download at your own risk and you probably will regret if you do.
Born to the sound of marching feet,
Trained as a military elite.
Each of us drilled and singled out to be,
An Urpney.

Ghost

Quote from: an Urpney on Sun 24/06/2012 23:23:08
Download at your own risk and you probably will regret if you do.

I did and I did. Downloading *and* regretting. But in a good way ;-D

MUGEN seems to be a pretty fun program, though; I never knew about it! Very easy to set up, and that's coming from someone with almost ZERO experience in fighting games (Puzzle Fighters probably doesn't count). I should give it a try, ig!

Radiant


ig299

but you have made a fighting game like ocean spirit denies and i just have a problem with a code for getting the character to do something with a pres of a key so if you could help me with that that'll be grate

KodiakBehr

For the record, questions like "[how do I get] the character to do something with a pres (sic) of a key" are best-placed in the Beginner Questions forum.  In the meantime, I would suggest you go to the Help menu within AGS and do a search for IsKeyPressed.

suicidal pencil


kinda how I felt reading this catastrophe of a thread...

ig, if you are indeed serious and are not a troll, and you really want to use AGS, then create a small game (one room) first, and experiment with it. Open up the demo game that comes with AGS and peruse it's source. AGS has the capability to create some pretty complicated and amazing games, but the farther you drift from P&C adventure games the more work you'd need to do.

If you decide to continue making a fighting game, learn to code. We'll help you with problems, but we wont code the whole f*cking thing for you. That, and it feels quite nice to solve a rather thorny programming problem without any help.

On the reverse side, it's infuriating to stare at a simple problem and see nothing but complex solutions, or no solutions at all

Andail

#33
Before more people feel inclined to moderate Ig, let me just direct your attention to his permanent ban.

EDIT:
... which has now been made unpermanent.

ig299

For now i'll hold off on the idea but later we'll see.

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