The size of games...

Started by Technocrat, Wed 18/05/2011 15:38:48

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LimpingFish

Akiba's Trip! I love Acquire games! \o/

I just paid â,¬25 for an "Acquire the Best" copy of Kamiwaza on PS2. I'm so excited!

...

Yes, it's true. I am the Acquire version of Icey. :-[

As for game sizes, Steam had a sale on GTA4 and Episodes from Liberty City. â,¬8 for both of them. I'm not the biggest GTA fan, but I figured I'd bite.

Downloading both games will cost me 32GB of bandwidth. o_O
Steam: LimpingFish
PSN: LFishRoller
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Spotify: LimpingFish

moshboy

Yeah.. 2 gb really isn't that big when compared to some other 'recent' releases. If you're comparing it to previous Worms titles, it probably does seem rather excessive though but as others have said... size is probably a tad more complicated then it seems.

mkennedy

#22
Quote from: an old gamer
When I was a kid games used to fit on a single floppy! And not one of those fancy, high density kind either! They'd fit on a single, 5 1/4 disk that held 360K! Back in the day we used to play text adventure games like 'Colossal Caves' or arcade games like 'Hard Hat Mac'. Most games only had 4 colors back then and were played on monochrome screens, if you had a color monitor with 16 colors you were considered lucky!

Digitised speech is a luxury that I feel should be optional. If a retro game does take up lots of space then it better have lots of rooms to explore, characters to talk to, and items to collect. It can be quite frustrating downloading a game that's hundreds of megabytes only to be able to beat it in less than a day. (If you're on dial up the download may actually take longer than it does to win!)

In the future the technology will probably only get better and games will get bigger. Then we will be the ones complaining to our children how games used to fit on a single DVD and you only needed a dual core 4gigahertz processor with  8 gigabyte of ram and 2 gigabyte 3D video card to run them.

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