only 12 downloads!!??

Started by donkeymilk, Sat 06/07/2013 22:55:11

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Adeel

#20
What about I bless you with MY GAME, Fitz (laugh)?

Quote from: Ryan Timothy on Fri 12/07/2013 04:47:05
Quote from: Grundislav on Fri 12/07/2013 02:46:03
Yep, which means I'll always be known for my BJs...
I'm sure those are fine too, but I personally think you'll always be known for your backdoor, man.  :-*

You were the developer, Grundislav? I salute you. (nod)

One of the easiest way to get people play your game (in my opinion) is and increase your downloads is: Just beg forever and keep the rate of begging constant. Do their chores in return for them to play your game. Keep playing the artist they hate in loud voice and refuse to stop it until and unless they play your game. Comment the link of your game in every facebook post. Write words such as, "Play this or you'll find Roger in your bed". That's definitely going to work. Who cares if it annoys someone ;)?

BTW, Hitman is very nice game. But now-a-days, hardcore gamers are waiting for GTA V.

Phemar

Quote from: Adeel S. Ahmed on Fri 12/07/2013 16:47:55BTW, Hitman is very nice game. But now-a-days, hardcore gamers are waiting for GTA V.

I'm not even a gamer (apart from AGS and adventure games), but GTA V looks pretty damn cool.

Retro Wolf

I leave for 5 minutes and you start joking about BJs..... (wrong)...........without me?

Building on the point of there being a lot of content out there:

With the amount of tools available, now days practically anyone with basic computer skills could potentially develop games. You've got Game Maker, AGS, Construct, Tululoo, RenPy, Twine, Stencyl, Game Develop, openBOR, M.U.G.E.N.... that I've worked with, there's plenty more.
Obviously some are harder than others to work with!

So with so many people making games, it's no surprise that some decent games get lost in the crowd.

LimpingFish

28,000+ downloads since November of 2006.

That's almost seven years. By contrast...

7000+ downloads since December of 2007

Not too long between them.

Guess which one got mentioned outside this community*.



*Hint: It's not the second one.

Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

blueskirt

Here is another tip I once wanted to write a thread about but couldn't find the motivation to in between all of these games:

For those who releases big huge game saga in episodic format or plans to, it helps to release an original, non sequel, non prequel, non episodic game once in a while. Here's why...

Let's imagine a fictional game creator, which we'll call Ponchislav, and a fictional player, which we'll call Bobskirt. Now, Ponchislav is known for his episodic epic adventure game series called Ben Runner. Now, Bobskirt tried Ben Runner Episode 1 a long time ago, but he didn't like it, and so when episode 2 and 3 and 4 and 5 and 6 came out, he just ignored them, because:
a) Bobskirt plays games in chronological order, and sequels are bound to be full of references to past events, and
b) Bobskirt didn't like Bpisode 1.

And as a result, Bobskirt totally ignored the Ben Runner series. But, in the decade between the release of Ben Runner Episode 1 and Episode 6, Ponchislav became an uber game developer, who now knows how to design games really good, and all of the flaws that Bobskirt didn't like in Episode 1 have been ironed out a crazy long time ago, like by Episode 3, and if he played Ben Runner Episode 6, his mind would most certainly explode.

Except Bobskirt has no way to know how awesome Ponchislav has become at game designing because he'd need to play Ben Runner Episode 6 to see that, and to play Episode 6, he'd first need to play Episode 1, which he didn't like.

But then Ponchislav decided to release a non Ben Runner game for the One Background, One Week competition and the Quadra Weekly AGS competition, Bobskirt downloaded that game, saw how awesome Ponchislav has become at making games and then was more inclined to play Ben Runner Episode 1 to 6 now that he knew how awesome the series will get by Episode 6.

TL;DR Making an accessible, non episodic game to showcase how good you've become at game making is a good way to make people download and try your entire back catalog.

Disclaimer: Name parodies used for comedic purpose only, don't read to far into it

Adeel

Quote from: Oldschool_Wolf on Fri 12/07/2013 20:39:09
[...] You've got Game Maker, AGS, Construct, Tululoo, RenPy, Twine, Stencyl, Game Develop, openBOR, M.U.G.E.N....that I've worked with, there's plenty more. [...]

As a kid I used to dream about developing fighting games in M.U.G.E.N. That dream is not still forgotten now. Thanks for reminding me again. :)

@blueskirt: Everyone starts as a novice at some point. You can't expect anyone to be experience from the start. However, I agree with you that developers shouldn't bind themselves to specific games only. The more the variety, the more respected a developer is. Take Ben for example.

Atelier

Quote from: blueskirt on Sat 13/07/2013 07:06:16
One Background, One Week competition

Haha, this is pretty much what OROW became for me. By the time I tamed perspective for my damn saloon it was too late.

Retro Wolf

@ blueskirt: I've also thought about the things you mentioned, as an episodic game creator I have come to the conclusion that I ought to end this Reality Check business as soon as possible. I've even considered changing the name of Reality Check 4 to something else. Possibly "Blackwell Eternally Ours Heartland", or "Booby Quest"; that would get me more downloads!

kconan

  I remain in awe of A Tale of Two Kingdoms and the nearly 225,000 downloads.  I believe that if you make a great game, word will get out and the downloads will come.

Grundislav

Quote from: blueskirt on Sat 13/07/2013 07:06:16
Let's imagine a fictional game creator, which we'll call Ponchislav...

I'm confused...does this mean Ponch and I had a lovechild when I wasn't looking?  And they're making episodic games?!

donkeymilk

Quote from: Adeel S. Ahmed on Thu 11/07/2013 10:59:55
    Let's talk about the factors because of which many good quality games get neglected, i.e, modern games. The technology is gaining progress very fast. Today's powerful technology is becoming yesterday's souvenir at an extremely fast rate.

    Because of this, the games which include yesterday's technology are being neglected. Since now-a-days, motion gaming has been introduced and constantly evolving, many persons are not going to download "Point'n'Click" games.  Today, whenever the children or adult games are searching for a game to download. Most of them search for: GTA, Call of Duty etc. In that case, the odds of people stumbling upon your game through Google are very few.

    I have a suggestion. Why don't you submit your game to the download websites, such as: Softonic.com, CNET.com etc under the appropriates section?

    The reason is that I didn't know a single thing about Yahtzee or his games until I downloaded them from Softonic. Because of this, I came to know about the AGS Engine.
I can understand games that use the old style interface not been popular,i find them slow and frustrating to play,but a lot of point n clicks  have much more fluid interface and gameplay these days. 

donkeymilk

Quote from: Iceboty V7000a on Fri 12/07/2013 16:28:11
Carver Island games are much, much better.
What!!!A.G.S is the mother of 'em all.

Ponch

Quote from: Grundislav on Sat 13/07/2013 22:55:53
I'm confused...does this mean Ponch and I had a lovechild when I wasn't looking?  And they're making episodic games?!
HOW THE HELL HAVE I MISSED THIS THREAD FOR SO LONG?!?

It all makes sense! My avatar loves to dance. Grundy's avatar loves to dance! It was bound to happen sooner or later! (Gosh, I hope Ben304's avatar doesn't learn about this!) :=

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