Polls - more about AGS import for PixelArt editor

Started by SpacePaw, Sun 08/03/2009 15:35:51

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SpacePaw

Ok guys and girls :) This is just a formality, but I really need you to vote on those polls to get some data for my user description in requirements specification of the PixelArt editor I'm making :) Please vote

Eyesight poll
Graphic editors poll
AGS image importing poll
Graphic tablet poll

Maybe I'll add some other polls later. Sorry for the trouble :)

EDIT: As it wasnt clarified enough what I am after - look down below at my reply :3


SpacePaw

Thank you for your cooperation ;) I need to get as much votes as possible to be certain about the results :)

Mr Flibble

Voted, because I remember the pain of having to do polls for coursework.
Ah! There is no emoticon for what I'm feeling!


Aljoho

A Tribute to my success -  A wonky ASCII Trophy
                              .__.
                              (|  |)
                               (  )
                              _)(_

Bulbapuck

#6
Voted on all but graphic tablet.
Reason: what's a graphic tablet ???


(Hope I don't sound like an idiot)

Edit: Huh, guess I was an idiot :P

Buckethead

Well you could just vote on the "i dont use it option"

Dudeman Thingface

I voted, for all but the image importing one.
You can import more than one image into AGS at a time. If I had, for example, 9 frames of a walking animation, I would select the last one first (this is important, or it won't import them in order) and then, holding shift, select the first one (assuming they all in order, from 1-9 and they are the only images I select). Then select import.
You can do this manually by putting the image names in double quotes and separating each one with a comma. (E.g. "ScoutWalkSouth1", "ScoutWalkSouth2" etc).

Or does it refer to something else that I'm unaware of?

rharpe

"Hail to the king, baby!"

SpacePaw

Well, to be honest I want to go further than that. I want to write a plugin for AGS that will read the PixelRat project file (.PRPR) where all information about the animations and drawings will be stored (in PixelRat AGS project you will have folders with backgrounds, gui's, character's and their animations, equipement and other animations and sprites). You will be able to define the delays and everything in PixelRat while drawing and then let the plugin do the dirty work of adding it.
Also there's an option to synchronize what's in the PixelRat project with the AGS to change all modified files and upload new.
hopefully it will also make views, backgrounds and stuff automaticly, not just plain sprites upload.

RickJ

QuoteWell, to be honest I want to go further than that. ....

;D ;D ;D ;D     ;D ;D


RickJ

;D ;D ;D ;D = 4 big smiles and  ;D ;D = 2 big smiles ==>  42 big smiles

XD = ??

===

I thing your poll question could have been worded a little better.  IMHO some of the people who answered "annoyed but acceptable" were expression their love of AGS and perhaps didn't fully grasp what you are proposing to do with your project.

It's an ambitious project and I can't wait to see your first proto-type.

SpacePaw

Well it's my fault too, I didnt investigate enough to know about this gif importing :)
XD = smiley...my favorite one...A bit of anime like with biiig cross instead of eyes

zabnat

I only voted on the first two. I couldn't find a fitting answer for the other two.
It's not the importing of the sprites that's annoying (I tend to import all animations at once by selecting all those files), it's putting them in the view.
Also I don't use a tablet, but I don't prefer the mouse. I would use the tablet if I could fit it nicely on my desk and if my cheap tablet wouldn't suck so much. :)


Ghost

I'd like to add that I like "PixelRat". Sounds... very retro, in a way, and meaningful without meaning anything as such. Has a good ring to it. And R A T can make A R T too.

RickJ

Quote
It's not the importing of the sprites that's annoying ... it's putting them in the view.
That's what SpacePaw intends to do,  create a paint program that allows you to create sprites, animation loops and frames, and area masks and save them in a format that is easily importable into a game engine in general and AGS in particular (via an AGS design time plugin).

SpacePaw

Quote from: Ghost on Mon 09/03/2009 17:09:21
I'd like to add that I like "PixelRat". Sounds... very retro, in a way, and meaningful without meaning anything as such. Has a good ring to it. And R A T can make A R T too.

I know :) that WAS intentional I like it as an anagram of pixel art :) I wish I could draw a nice pixel rat ;)
by the way ags plugin will be called "PixelRat in a big blue cup" :P

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