ART GAME / II

Started by , Sat 15/11/2008 21:43:57

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bicilotti

http://www.mediafire.com/?kzltgtmy0kz

enjoy it in its depth & complexity and

DISCUSS

IndieBoy

Quote from: Calin Elephantsittingonface on Tue 08/02/2011 09:00:55
The only person in favour of the mobs seems to be IndieBoy.. but he's scottish so we dont listen to him anyway.

Eggie

Fable 2?
What the fuck's Fable 2?

I'm playing BUDDY BRICK!

Obi

BRICKBUDDY IS AWESOME!

ThreeOhFour

THIS GAME DOESN'T MAKE ANY SENSE AND I STILL LIKE IT.

Made me laugh as much as the original Bicilotti art game. Which is quite a bit.

Phemar

I declare it impossible to kill 7.

OneDollar

Am I reading it right?
Spoiler
Buddy Brick is a heartwarming and fun interactive discussion on the right to life beyond its peak. We are initially presented with two contrasting characters, an elderly woman who spends her time complaining and a happy brick hovering in the air. 'Buddy' brick bears a wide grin on his face and this, along with the opening message instructs us, the player, to approach the situation in a good mood, as depression will cloud judgement of the serious issues ahead.

Buddy Brick's reaction to the old woman's complaints is to fall on her, something that at first seems drastic but, if approached with Bicilotti's suggested good mood, actually makes sense. Buddy is a brick floating in the air and thus the one feat he can accomplish is to fall. Are we to deny him this joy and, if the woman's life is so bad, are we to deny her escape from it? If she does not want her life to end, why does she run towards Buddy? The situation is obviously geared towards mutual advantage.

After the old lady is squashed Buddy expresses his happiness at a job well done. But seconds later he finds himself in the air again, with another lady running towards him even more desperately. Thus it becomes apparent to Buddy and the player that this is Buddy's purpose in life, to free the elderly from their misery.

More women fall - four, five, six - each more purposeful in their movements than the last and each met with a greater sense of success from Buddy. Then the seventh woman appears. Seven of course was a special number in ancient Biblical times, and also resonates in the modern day as well. We have seven days in a week, lucky number seven and seven brides for seven brothers. It is this significant number that Bicilotti uses to teach us our lesson.

The seventh woman is impossible to hit. The woman's desperation to end her life transforms before our very eyes into a bid to keep it, and suddenly we realise the truth. Although the women obviously see problems with the world around them, they are still anxious to give it the best they've got or, as the ending message says, to rule it, and possibly even procreate. After all if it is Buddy's right as a floating brick to fall, then maybe it is also the right of the elderly to complain. It is with this message of hope and tolerance that Bicilotti leaves us, exiting the game and returning us to our own lives, ready to put the lesson into practice.

I for one feel both humbled and honoured to have experienced Brick Buddy, and think that if at least one person were to play it and take the themes seriously, then the world would be a better place.
[close]

Ghost

I second that, Dollar, mostly because I don't have the vocabulary to say it any better. All I'd like to add is that I think the last old woman is a reference to Star Trek as well, since she's obviously Seven of Nine.

Bic, you teach us well- please remake this in 800x600, add lens phlarez, and I'll even vote it Pick Of Teh Monthz.

Dualnames

YEAH, it got a sequel..!!
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Trent R

Quote from: OneDollar on Sun 16/11/2008 21:50:15
seven brides for seven brothers

Hahahahahha, this had me cracking up for a while. Jeez I love being a thespian.


~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

kaputtnik

Game doesn't work with my Thrustmaster HOTAS Cougar X4! How do you expect us to play a floating brick without even adding support for intuitive thrust control?
I, object.

Paper Carnival

#11
Am I the only one who was disappointed?

I feel like this new Art Game is only focusing on the graphics and much less on game play. The plot of the prequel was also pretty deep, but I found this be pretty shallow. A sequel so promising turned out to be nothing more but an overrated, graphically bloated next-gen eye candy for console fanboys.

Shame...

Akatosh

No, no, no, no, no, NO! Stop misinterpreting what you can't understand, you shallow, plebeian duffs! If you had actually bothered to put that tiny brain of yours to use, you would have figured out this is actually a satire of Freud's theories - in particular, those of the libido, the destructo and the process of separation of the anima from the mother figure during the dissolution of the Oedipal complex! Shame on you!  >:(

bicilotti

Quote from: OneDollar on Sun 16/11/2008 21:50:15
Am I reading it right?
Spoiler
[...] the women [...] are still anxious to [...] possibly even procreate.
[close]

Mhhh, procrastination of procreation... a worthy theme for AG/III.

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