Release Something! (AGS Showcase!) The Party is Over :(

Started by ThreeOhFour, Wed 08/06/2011 17:26:49

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Shane 'ProgZmax' Stevens

Hey Odysseus, I like the art style of those backgrounds.  They're cute!

Wreck

Well I've never made anything in AGS, but am planning a bit of a slow burner of a project in my spare time. So far I have a grand total of 1 background, but I though if I made a couple of sprites next to put on it, I could start experimenting with the engine. The rate I am going it will probably take a couple of years, but hey at least I have started.

The game setting with be Fantasy, swords and sorcery, an evil Warlock, a damsel in distress and all that. For reasons not known to myself I started with a central place on my world map, which is just a crossroads but I thought it would give me a nice base to link other locations from, I have the rooms mapped out and a plot roughed out so next up will be creating a character, animating it and then seeing how everything fits together with AGS. Definately not enough done for a GIP thread so I guess it goes here in the spirit of releasing stuff in July :)



Style wise I took insperation from a few places, but I wanted to keep it feeling fairly old school ish but not be too strict about colour depths (so no anti-aliasing but still adding things like depth hue to give it a more modern feel).

Dualnames

MIND=BLOWN. That among with everything in this topic really makes this the MOST AMAZING topic of ALL TIME. ALL TIME. :D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

ThreeOhFour

Yeah, that really is a beautiful palette, very creative and stylish with some clever choices in there. Lovely work!

Quotethis the MOST AMAZING topic of ALL TIME. ALL TIME. :D

Hooray, now Dualies can stop going on about how amazing the forums used to be and how they're not like that anymore and all that  ;D

Ryan Timothy B

Wreck, your trees look like they resemble the tree graphics from Zelda games. I really like this piece, very simple yet incredible. AND to top it off, you've blown Dual's mind!

Wreck

Quote from: Ryan Timothy on Sat 02/07/2011 18:38:23
Wreck, your trees look like they resemble the tree graphics from Zelda games. I really like this piece, very simple yet incredible. AND to top it off, you've blown Dual's mind!

Heh thanks, I have never played any of the zelda games (not a nintendo fan tbh) but I can't take the credit for the technique. It was something I saw on this piece http://www.pixeljoint.com/pixelart/39173.htm when I was mulling over how to do trees for the leaves etc. I took a look at that and thought it would be quick to do using photoshop and a wacom with using the pencil tool set to size variation on a square brush. There was another piece on that sites gallery I took some of the green colours from as well for the palette I'll try hunt it out as as reference if I can find it again.

monkey0506

I created a thread for my project that I will be releasing: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43920.msg584342#new

You will all love it. ::) 8)

Also, @Wreck: That is pretty amazing. I can't wait to see something playable in that graphical style. :)

Oddysseus

Thanks, ProgZmax.

You actually did a paint-over of one of my backgrounds aeons ago in the Critic's Lounge, so you're partly responsible for the level of polish on those screens. Although I look at them now and think they could still use a little oomph.

Well, they were fun to do, anyway.

ThreeOhFour

Just reminding everyone that you've got one week left to show off your wares, or finishing polishing up any demos!

Get those somethings released, folks, you're nearly out of time!

m0ds

A character design for a game in progress, which is definitely an adventure game, even though this guy looks like he's straight outta FPS-ville.


Anian

Oh, nice one Mods. I'm started taking a 3dsmax course for the next two months, can't wait to be making game characters and assets.
I don't want the world, I just want your half

InCreator

Quote from: anian on Sun 03/07/2011 16:08:40
Oh, nice one Mods. I'm started taking a 3dsmax course for the next two months, can't wait to be making game characters and assets.

It'll be a loooong wait, my friend

m0ds

Quote from: anian on Sun 03/07/2011 16:08:40
Oh, nice one Mods. I'm started taking a 3dsmax course for the next two months, can't wait to be making game characters and assets.

Best of luck dude! I didn't make that character though, a friend did. I can barely texturize a cube in Bryce :P

Anian

Quote from: InCreator on Sun 03/07/2011 23:36:33
It'll be a loooong wait, my friend
Don't know if that's reffering to my abilities, or that 2 months will seem like a long time, but you're not a very cheery person, I like that.  ;D

And thanks Mods.
I don't want the world, I just want your half

Ponch

I have Released Something!

Read all about it here!

Now come on, everybody. There's still plenty of time for more releasings of various somethings. All the cool kids are doing it!  :=

monkey0506

I have released something better than Ponch's silly thing. It is here:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43932.0

That's right, it's the long awaited EasyBake module: It Makes Toast! :=

Ponch

Finally! My games will at long last have that little extra toasty something they've been missing!  :=

monkey0506

Hey, for my other Release Something project, I need at least one more voice actor. I had all the roles filled (probably) but Snake had to bail on me due to some unforeseeable, unpreventable, serious real-life issues. I don't mean to bring his personal business here, so please don't go pestering him about it, I just mean to say that I didn't come up with a back-up plan because I was busy enjoying the idea of Snake reading the lines I had written.

If I've already asked you to do voice acting (you know who you are) and you think you can read the lines in a different voice, feel free to let me know. I'm totally open to suggestion at this point (so long as the suggestion isn't for me to have to read them! :P). There's about 161 lines of dialogue, most of it is rather short though. Please contact me immediately if you're willing to fill the role. Time is running short and I don't want to have to release this without full voice acting just to meet the deadline. (TRUST ME: THE SPEECH IS ESSENTIAL TO THE EXPERIENCE!!).

Worst comes to worst I might try and read them myself, but I'm working the next few days so I would have basically Saturday and Sunday to finish everything.

Also, there are two other roles that I only have a partial confirmation on, and some of you haven't been as forthcoming as others with status updates, so who knows what's gonna happen with this thing? :=

In any case, I've had some amazing work done already and I love everyone who has helped me out in making this a possibility. Seriously, you have no idea how much happy you has mad me (sic). ;D

Ponch

Quote from: monkE3y_05_06 on Tue 05/07/2011 07:33:58
Hey, for my other Release Something project, I need at least one more voice actor...

Sent you a PM. Let me know if I can help.  :-\

monkey0506

#199
Hey, the voice actory needs have been fulfilled at this point (AFAIK!!1), so thanks to everyone who responded! (You know who the Ponch and Grundislav you are! :=)

In celebration of this wonderful event, I present to you, the Playlist module!

That's right, I've released something..else. Something slightly more..how did Khris put it?..useful! :=

Check it out if you like music and having things in your game. 8)

Edit: What the heck is going on here? I've released another module?! I'm a maniac! A MANIAC! And this module dates back to 2009 (or earlier!). I wrote the module, documented it, made a fully functional demo, and never, ever, ever released it. Until now! Be the first to enjoy the StateMachine module*!

*While supplies last. Offer void where prohibited. Not available in Atlantis or certain other non-existent countries. No purchase necessary. For full module rules and regulations, open the header file once you've imported the SCM into your game. Many might download, you might win.

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