Release Something! (AGS Showcase!) The Party is Over :(

Started by ThreeOhFour, Wed 08/06/2011 17:26:49

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mode7

I've been working on a Tile Engine Module.
Called UTE (Unnecessary Tile Engine).
Currently is merely loads and Displays TMX Maps http://www.mapeditor.org/ at different Resolution.
It already supports isometric and orthogonal maps and different layers.
Not much more though.
I'll try to add as much functionality as I can till the deadline. As I basically have no time this will be hard
Here's a screen:



Uploaded with ImageShack.us
PS: I also found out a nice way to do these 3d tiles so I'll add the tileset as a goody.

monkey0506

Maaaaaan! :-[ Now the EasyBake module really does seem useless!

:=

I don't know if I will have time to finish that other EasyBake-related project that I made mention of in its thread, but my main Release Something Project is still underway and on schedule for a Sunday release. Trust me, it's gonna hit this place like a..well..you'll have to see won't you? 8)

Ponch

Quote from: monkE3y_05_06 on Thu 07/07/2011 23:32:41
I don't know if I will have time to finish that other EasyBake-related project that I made mention of in its thread

Does it make waffles? Or brownies? Man, I love brownies!

Wyz

I think it might have something to do with world domination, is it a doomsday device?  :D
Life is like an adventure without the pixel hunts.

m0ds

Loving the tile thing mode7!!

Freshly made for Release Something: The final trailer for the upcoming Ben Jordan movie:
Ben Jordan Must Die trailer - youtube - http://www.youtube.com/watch?v=POXim_spPtI

One final contribution tomorrow or on the 10th hopefully  :=

monkey0506

I give you people delicious toast with the EasyBake module. I improve your sex lives with the Playlist module. I introduce religion into your pitiful existences with the Flying Spaghetti--er--StateMachine module. All the while I'm working on a project so big, who even knows whether the feeble Internet will be able to contain it?!

So, I give you all of this, all of this out of the burning secret desire to seize control of the world once you've all lost the ability to do things without one of my fabulous mod--er--the goodness of my heart. All of this out of the goodness of my heart!!

Still the cry comes out for more! "But monkey," you say, "you haven't enslaved all of--" --er-- "--you haven't produced a self-aware, self-replicating module yet!" All in due time my precious followers, all in due time.

^_^

Hey, what do you know if I haven't just released a short story? :P I am literally on fire! Good thing this monkey was born with a new sort of hybrid skin formed using DNA samples from LeChuck's demon beard. Just ask hellomoto, he knows.

..oh, yeah, he doesn't post here any more. :-\ Ah well, his loss*.

*(and he shall pay for his insolence, MUAHAHAHA! --er, I mean, I will gladly greet him with a firm manly handshake and a smile should he ever choose to return!)

theo

Well, technically, we SkyGoblins just released something.

Please head on over to this thread where Markus just opened up the first shaky version of our custom resolution AGS branch, for everyones unstable enjoyment!

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

ShiverMeSideways

Nowhere near as amazing, but a personal landmark.

CybMusic now sports 144 cities and 109 countries! :) Seeing as how each country will have its own charts for genres and your bands' reputations are separate for each country as well, it should provide interesting gameplay, at least I feel. Next up, I'll add more person names from different countries, as many as I can find on Wikipedia, leaving it up to the (eventual) database editor(s) to add in their own country's names. Then, RECORDING STUDIOS! :D :D :D


Ubel

I don't think there's a single thing in this thread I do not love. Everything here is so inspiring!

I thought I'd jump in and share some things I've made.

Some art I've made for games that never were:



...and the night time version:



And here's another game project I gave up on:



Here's a cutscene image of a project I really had no specific idea for. Basically made it for fun:



This is a screenshot from an adventure platformer that was mostly a style experiment:


Early mockups of a puzzle platformer I've been designing. I think I'll still make this one some day:



That's all I can think of sharing right now. There's probably a whole bunch of old unfinished stuff hidden somewhere in a pile of hard drives. But getting my hand on those would require a hat, a whip and a degree in archeology.

monkey0506

I just want to state that I live in the GMT-6 timezone, and I reserve the right to go until 0:00:00 GMT-6 11 July 2011 for my release date. Today, I'm off to work. Tomorrow..I'm gonna be busy on getting this thing finished!

Anywhooo, lovely things Pablo good sir. :=

LimpingFish

Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

Ponch

Truly you are the Ultimate Pablo!  :D

Mode7: Very cool looking engine. That should lead to some cool RPGs

Shiver: Is El Paso, Texas in that list?  ;)

The Suitor

#213
Here's a couple of things I've been working on... ... ...for a long time.

Gabby Mortis's Transdimensional Travel Device









And something else:

Mira & the Devil






Ryan Timothy B

Quote from: Pablo on Fri 08/07/2011 16:01:47
And here's another game project I gave up on:


You better not have given up on that game! I've always loved the character style being little worms, and the nice pixeled backgrounds..
The game looks downright fantastic and I had looked forward to playing it. Can't remember when you first showed these images, perhaps you made a GIP thread... What a sad world we live in... :(  lol

Icey

#215
Finally I finished my game. Here it is a complete game of Pub master quest.

Pub master quest® Wandering spirits

monkey0506

Quote from: PE3nch on Sat 09/07/2011 02:32:27Truly you are the Ultimate, Pablo!  :D

Quote from: PE3nch on Sat 09/07/2011 02:32:27Truly you are: the Ultimate Pablo!  :D

Gotta love the duality of meaning there. :D

mode7

Quote from: icey games on Sat 09/07/2011 08:20:35
Finally I finished my game. Here it is a complete game of Pub master quest.

Pub master quest® Wandering spirits

Hey Icey, played your game and kinda liked it. Nice sprites and backgrounds also liked the action sequence and the pacing of the story (not the dialogs so much). I think the more you get rid of the Final fantasy stuff the more I see of the original icey (and partly ben ^^) style the more i like those games.

YET there is some critique here: THE GAME IS BUGGY! Actually it crashed during the cutscene
Spoiler
when they are about to go to the flying island
[close]
Also the battle system is virtually broken. Only attack is working for me and at the "final" battle you can just walk towards the enemy and it will miss you. Damn, considering how many games with broken battle systems you released, I'm thinking about coding a battle system module just that I don't have to sit through these anymore.
Also the battles are tedious and boring, think of spicing them up or make them shorter.
But don't get discouraged, youll get there eventually. At some places you could really see your vision come to life. Once you mastered that your games will have a magical atmosphere.

Way to go!

PS: Write me a PM about that battle system module.

Icey

Thanks mode7 for the comments & playing the game, I thought there was bugs but couldn't find them myself. I am slowly breaking away from FF in my games.

Since this isn't over yet i will see what I can fix. I think with every RPG I make the next one will always be better. I learn things based off old things I worked and improve for the for new things I'm working on.

Also I just noticed why the battles are long.

1) HP is too high
2) Mog doesn't do anything
3) I don't know how to store the HP.

Meaning you have 100 as you base HP and after a battle you might level up giving you +10hp. You should go back to 100 after the battle plus the 10hp. Making 110hp the base HP

Also is there a way to keep the HP from going over the base? like if you use a potion while having 100(base)hp it shouldn't jump to 110hp, it should do nothing.


Phemar

int hp;
int baseHp=100;

(when leveling up)
baseHp=baseHp+10;
hp=baseHp;

(used potion)
hp=hp+10;
if (hp>baseHp) hp=baseHp;

Sorry if there are errors, I haven't coded since AGS 2.6 :)

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