StarCraft 2

Started by vict0r, Sat 19/05/2007 12:34:58

Previous topic - Next topic

deadsuperhero

*Sigh*
If only they would release Linux installers for these games...then I'd buy them like crazy...
The fediverse needs great indie game developers! Find me there!

Dan_N

Isn't there a Windows Emulator or something... 'Cos I remember seeing my brother using something of the kind for his linux...

R4L

I pwned Warcraft II (Battle.net Edition) and I loved it because it had a variety of things besides BGH (Big Game Hunter- 8 bases, 4 vs 4) that I played alot. It had Free Castles (every unit and building was free and was made instantly) which was really fun because it was so fast, and the battles were really intense.

My favorite, Mage Dodgeball. Its a small 32x32 map that was separated by something you couldn't cross like a river. Every player (4 vs 4) had 2 mages, each with fireball and fireball only, and the goal was to get all the other players on the other team out. The fireballs only needed to hit you once (everyone had 1 hp) but it was so fun.

I loved Starcraft, and the expansions that came after it. I moved onto Diablo II though, so I didn't spend much time on Starcraft. I played through the single player campaign, and played it online a few times, but that was it. After playing WAR2BNE I couldn't go back to Starcraft; it was too slow paced for me, and I didn't have friends who actually played it, because they preferred WAR2BNE better.

I want to say that I can't wait, but I won't be getting Starcraft 2, because I have a crappy computer. It looks really sweet though.

InCreator

#23
I never got into Starcraft.
As a diehard RTS fan, I played it, of course, and long hours, but never really loved it. It was simply too long and boring to love, with too little of strategy and too much massing & rush. A Real-Time-Rushing game.

I know that NO game in the world will ever be so strategical as the grandfather of the genre: Dune II: Building of a Dynasty was, with option to destroy whole enemy with one unit only (required good outwitting of AI, hehe),  but Starcraft fell so far that I never even started trying.


StarCraft II looks very much like all RTS-es today: A damned Disney- Star Wars hybrid character convention. With all those happy colours and ooooverdone mech.

There's hardcore fans and let them have their new piece of futuristic fetish.
But diediediedie, EA! For totally ruining Command & Conquer 3 and putting this starcrafty crap into game where steel and modern technology was so damn well joined in first game and we never needed any stinking cartoony robotics bullshit arrrrrr

Er, we can say that StarCraft II is out already. It's called Command & Conquer 3: 'bottom of a swimming pool lighting' Tiberium Wars.

radiowaves

#24
True.

I remember the Tiberian Sun, it was good, then I played Red alert, was still good, but the second one started to look like crap. Those mind readers and tesla coils were too over the egde.
I am just a shallow stereotype, so you should take into consideration that my opinion has no great value to you.

Tracks

LUniqueDan

InCreator : Were you talking of the old Dune 2 ?
EDIT : Or a sequel to it?

The one with the full screen Mentat? I was soo apealing. Almost unbelievable when it got released. Probably the olny RTS who respected proportions. (and the only one who can justified Harvesting ressources).



Akatosh ! I have a story for your future StarCraft adventure game : It's a Zergling who get newly created, and ask himself why he should obeys the Overlords and was secretly in love with a Queen.

You can call it : Zergling-Z :D
"I've... seen things you people wouldn't believe. Destroyed pigeon nests on the roof of the toolshed. I watched dead mice glitter in the dark, near the rain gutter trap.
All those moments... will be lost... in time, like tears... in... rain."

Fee

aww man, dont get me started on Command and Conquer. The first one was excellent. Red Alert was ok, but then they started getting fancy, adding too many fancy unnessecary units and buildings into the game thus ruining it. CnC3 is not bad, but thats probly just because i hadnt played any RTS in a few years.

Dune2 OMG i played that game for so long. I loved the game so much then when my 386 died i started playing it on an 8mhz PC XT (IMB PS/1) with 640 ram.
It took the Trike 43min to cross from one end of the final map to the other :O
I also played alot of Dune 1 at that stage. Had the best music of any PC game in its time IMO. I still download the tracks to this day, tho Sonic1 (MegaDrive) is still the king of Old School game music for me!

And yes, he means the original Dune2. The other one was called Dune2000 wich used the CnC engine.

World of Starcraft lol.. I hope not. I love MMORPGs, however most of the new ones are terrible. WoW being one of the worst. Its the kind of game that requires 0 skill and you can be "good at it" only if you have no life and have time to grind through the lvling up.
Somthing that itself is pathetically easy since all you really have to do i click on the enemy and then watch the fight. Helbreath is the best MMORPG ever made IMO.. then again, im a lil bias on that 1.

Games these days rarely live up to the quality of the old ones... ESPECIALLY EA games. They release them way too early because the internet allows them to easily release patches as the consumers find the bugs. EA is particually slack on this.


vict0r


InCreator

#28
Yes, I AM talking about original Dune 2. It's considered to be the very first traditional RTS ever, isn't it.
It shaped, if not started Real-time Strategy game genre. All other games borrow from it.

The game on PC was all about outwitting the CPU. Mostly, because AI bugs/weakness, but what does strategy mean, anyway?

* Placing an unit smartly enough near enemy building caused CPU units to shoot their own building
* At later levels , where you had access to turrets, you had to build 4 to 8 turret defence points, and align all your base so stupid AI would cross between turrets, because AI had usually one building which it attacked. If the way led through your defenses, CPU sent continuously his troops to die at your defenses while trying to make to the target
* Unit cap was low and turrets (especially rocket ones) were so powerful that just massing and head-on attacking was totally out of question. Also, cranky UI didn't let you to select unit masses.
* Computer units on guard didn't chase hostile units all the way. Simplest startegy was to have 1-2 rocket launchers, close enemy enough to make a shot, and when nearby CPU defenders came to check things out, retreat enough to make them find noone and go back to base.
* Due a bug, units had better fire range on diagonal directions. Using this advantance was often tricky and dangerous, because same applied to enemy units. One badly chosen angle of approaching computer rocket turret and--

And nothing, nothing in the world could reproduce that feeling when you flee with your weak units over sand while enemy tanks chase. And then, just at the second you reach solid ground, units turn back and fire. And suddenly a sandworm comes and eats what's left of chasing CPU.

Damn, it was good.

But CnC3? It IS starcraft.

In original CnC, the medium tanks looked like today's M1 Abrams. And NOD light tanks just like Bradley fighting vehicle. Humvees were humvees and everything was very believable. Tanks were coloured to be hard to spot, buildings looked possible, but a bit hi-tech, and soliders were simple brave men in brown uniforms and ahhh how good sound effects if set on fire or poisoned with chemical spray. With good story, it really felt like former NATO has formed a new global force against military cult and there were African and European villages, with real civilians and fighting over poisonous resource.

Now? Everything is coloured like a circus caravan. All the better for air units to spot and destroy! Every weapon make so much flashing and sparks that it's hard to understand what's going on at all. Tanks are modelled like forgotten prototypes of some insane US military engineer during cold war. Building-tall walkers? Leave that to better games, like Metal Fatigue or One Must Fall 2097. Even a cornerstone of CnC series, the mammoth tank looks like something very stupid and not the hardcore steel fortress with dual cannons and rockets.

The Tiberian Sun was a playable game and offered nice sci-fi alternative to the CnC universe, but seeing long-waited the THIRD going in the steps of TS and not original game is a real dissappointment for me.

So, Act of war all the way, until someone comes out with something really worthy.

Er, I know this was sooo offtopic.

Andail

I never tried the sequels to Dune, but I'm a huge fan of the first Dune. Possibly the best adventure/strategy hybrid ever.

Helm

The first Dune has a very compelling atmosphere that Cryo carried over in a few titles of theirs. Like KGB. Something about the art direction...
WINTERKILL

cobra79

Quote from: Andail on Mon 21/05/2007 14:54:31
[...] Dune. Possibly the best adventure/strategy hybrid ever.

I second that.

Ishmael

I know I loved the story of Starcraft. I felt really bad on one of the last Brood War missions when one of my favourite character died.

Judging by the screenshots, they're keeping the good ol' Starcraft feel and look, and I trust what the FAQ says, that they're going to put as much effort into the story aspect of SC2.

Also, they promised to make the graphics engine very scaleable. So I guess it'll run on a bit older computers too, with maybe less shiny things visible.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Gregjazz

Quote from: Ishmael on Mon 21/05/2007 17:47:39
Judging by the screenshots, they're keeping the good ol' Starcraft feel and look, and I trust what the FAQ says, that they're going to put as much effort into the story aspect of SC2.

I think it's especially cool that they're keeping some basic principles of SC the same or at least similar, including the look and feel, as well as basic units. I'm also excited about the addition of new units as well as the development of the abilities which made the races so unique.

zabnat

That trailer made me laugh in the end. It was so corny and I really like the idea of him smoking that cigar inside his helmet with the visor closed  ;D

Tuomas

I assume RTS is a game that looks like C&C. I always found these utterly messy, and looking at the screenshots from starcraft, I can't really see what's happening. Oh well, my opinion doesn't matter, I'm not going to ever play it anyway. The only one I played was Napalm, and that was for Amiga. Oh what a great, yet impossible game.

Ishmael

Quote from: zabnat on Tue 22/05/2007 08:29:51
That trailer made me laugh in the end. It was so corny and I really like the idea of him smoking that cigar inside his helmet with the visor closed  ;D

Ever seen the original StarCraft cinematics?
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

SMF spam blocked by CleanTalk