The Nine-Act Structure (Storyline)

Started by Gregjazz, Wed 12/07/2006 08:56:22

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Gregjazz

Hey guys,

My dad introduced me to this website about storyline structuring. After reading a couple pages, it became evident that I might not be the only one who could find this resource extremely useful and interesting. I especially like how he makes good references to movies to explain points, not to mention his writing is pretty great, too. Hey, a good movie storyline would make a good adventure game storyline, right?

http://www.dsiegel.com/film/Film_home.html

Read and enjoy!

Gord10

It was a nice read. It can be very helpful. Thanks for sharing :)
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Ali

I'm deeply suspicious of this kind of screenplay formula. That isn't to say I have a problem with strict narrative conventions, I love fairy tales which are highly formulaic. I just feel that the form of a narrative should grow out of its content. The content shouldn't necessarily be shoe-horned into a preset structure.

On the other hand, I think this is a very useful way of approaching and analysing modern blockbusters. I also think it would be a lot of use to people writing adventure game plots, because it's often more fun to find yourself in a formulaic narrative than it is to find yourself watching one.

Thanks for posting it Geoffkhan, it's though provoking. If anyone is interested in stepping back in time pre- this guy and pre-Joseph Campbell, Vladimir Propp set out 31 functions which loosely describe almost any folk tale, fairy tale or hollywood fairy tale.


Nine Toes

Awesome.  You have done well, young padawan.
Watch, I just killed this topic...

biothlebop

I feel as Ali does to these narrative theories (they are more useful as analytic tools for existing films than a template for your own script) but they can prove useful if you find yourself stuck with an unfinished/unpolished script.

Here is a link to a forum thread where I read a different take on story structure (click the links with Story Structure in their name).
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