Voice control

Started by Icey, Sat 04/06/2011 06:08:33

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Icey

Would it ever be possible to make a voice control plug-in for AGS? I mean it could be used for any thing.

Khris


Icey

Hey I was just thinking. I don't think I would use it but it is a good question to ask.

In other words, so Bunny.

Peder 🚀

Cute bunny. I recon voice control could be interesting in some form. But probably not when it comes to Adventure Games though.

Chicky

Use elixer on Dennis!

'Ohhh, that felt GREAT!'

Quit game! Quit game!!

Dualnames

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Snake

What the hell is voice control?
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Icey

So it is possible, But to hard. I will stick the normal controls.

Dualnames

Quote from: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?

What the hell is that post above my post and below your post?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Snake

LOL

I was wondering the same damn thing ;D
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Peder 🚀

Thank you for the link Duals :). Could be interesting for a different form of game than adventures!

monkey0506

icey, with Steve's plugin you would basically be using speech in the same way as a text parser uses text. So if a text parser-based game seems "to hard" (is that "to be hard", "to harden", or what could you possibly mean? I have no idea!!), then you're probably right that using speech/voice controls in your game would also be "to hard".

In fact, what would probably be the simplest route overall (for using speech controls) would be to make your game with a text parser first. That would make it usable by those who don't have microphones. From there you could implement the existing text parser commands for use with the speech commands, and even directly pass the speech results into the parser. But that is pretty amazingly difficult to wrap one's mind around. ::)

LimpingFish

Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

Radiant

Quote from: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?

Well, you can say into your computer's mike "click the eye cursor on X=150 Y=120" and this will have the same result as using your actual mouse to click that particular cursor on that hotspot, only less more efficient  ::)

Icey

Quote from: Radiant on Sun 05/06/2011 23:22:24
Quote from: Snake on Sun 05/06/2011 02:28:22
What the hell is voice control?

Well, you can say into your computer's mike "click the eye cursor on X=150 Y=120".

See that is why I don't really plan on using it. :D

Creed Malay

 Man alive, when did everyone around here become so negative? I think a game designed to work with voice control could be pretty interesting.

Imagine a game that has no visuals, but is intended to be played with headphones and eyes shut. All the sounds been taped using Binaural Recording.

You could play as a blind detective, talking to people, maybe getting kidnapped and having to listen for clues to where you're being taken, or a guy sneaking round some totally pitch black enviroment, moving by saying "forward" or "left" and stuff, and listening to the sounds around you to work out where would be safe to go, and what's there.

I have no idea if actual binaural recording is possible to make or fake up without proffesional equipment, but I think you could make some interesting sound only games even without it if you wanted to - and blind people could play them too, which would be ace.

(couple of examples of binaural recording if anyone hasn't heard of it -
http://www.youtube.com/watch?v=IUDTlvagjJA
http://www.youtube.com/watch?v=mv3JI-JnvlA
You'll need headphones for it to work.)
Mobile Meat Machines - Comics of Animals and Education! - http://meatmachines.livejournal.com/

Dualnames

Here's a way to make things a little interesting.

Ingredients:
SECRET OF MONKEY ISLAND
MIC
GIRLFRIEND

Result:
Playing monkey island while getting a blowjob. And no need to touch the keyboard or mouse.

But seriously, I think it's very awesome.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Snake

Quote from: RadiantWell, you can say into your computer's mike "click the eye cursor on X=150 Y=120" and this will have the same result as using your actual mouse to click that particular cursor on that hotspot, only less more efficient
Thank you, Radiant, for answering my question! It was an honest question and was not meant to smart-assed toward Isiah at all. I was wondering why nobody before you had answered it ::)

Quote from: Creed Malay on Mon 06/06/2011 05:34:17
Man alive, when did everyone around here become so negative? I think a game designed to work with voice control could be pretty interesting.

Imagine a game that has no visuals, but is intended to be played with headphones and eyes shut. All the sounds been taped using Binaural Recording.

You could play as a blind detective, talking to people, maybe getting kidnapped and having to listen for clues to where you're being taken, or a guy sneaking round some totally pitch black enviroment, moving by saying "forward" or "left" and stuff, and listening to the sounds around you to work out where would be safe to go, and what's there.

I have no idea if actual binaural recording is possible to make or fake up without proffesional equipment, but I think you could make some interesting sound only games even without it if you wanted to - and blind people could play them too, which would be ace.

(couple of examples of binaural recording if anyone hasn't heard of it -
http://www.youtube.com/watch?v=IUDTlvagjJA
http://www.youtube.com/watch?v=mv3JI-JnvlA
You'll need headphones for it to work.)

Hmm, this whole voice control thing sounded a little wonky to me at first, but seeing this post from you has "opened my eyes", heh. Those ideas of yours sound fecking awesome! I would LOVE to play a game similar to what you gave for examples. Great ideas, man :o

Thank you for posting, Creed :D If you hadn't I'd still be thinking the idea was just time wasted on another "cool feature".
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Wonkyth

Creed, that's a pretty cool idea.
Hey, one of you over-productive types, go prototype it!  :D
"But with a ninja on your face, you live longer!"

Chicky

It would seem Microsoft beat you to it Icey. They're implementing voice control into the dialogue in ME3:

http://venturebeat.com/2011/06/06/microsoft-e3-mass-effect-3-kinect/

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