Ye Old Compression Topic( Musicians that HAVE worked with AGS may be interested)

Started by Dualnames, Wed 02/09/2009 07:58:21

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Dualnames

I'm composing the music on a game, and I'm wondering you guys that have composed music before how do you send your music files? Do you compress them into a certain format(mp3, ogg) and send them? Do you allow authors to compress them as they like? What's really the best thing to do in order not to have a ginormous music vox file but still maintain music quality?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Phemar

Generally you would compress all you music, except the original recordings. The final product should definitely be compressed. Ogg or mp3 should be fine, although mp3 does have licensing issues.

Intense Degree

Personally I would always go for .ogg unless you are recording live music or something where the quality was paramount. At the end of the day it will be compressed down for a game and if it is synthesized music (i.e. not real recorded instruments) you won't lose much with ogg.

EDIT: Looks like Phemar beat me to it!

Dualnames

oCompressed to what bitrate though? Or just keep the 1440 bitrate from the wav and just compress it to a 1440 bitrate ogg/mp3?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Phemar


Ishmael

Depending on instruments 128 messes some frequencies up. 160 is the more than enough option for MP3, Ogg quality 5 is about the same but compresses better IIRC. Might be wrong though, been a while since I concidered myself with size of files when compressing :P
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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