Your thoughts on A.I. art creation

Started by Racoon, Sun 07/08/2022 21:08:14

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LimpingFish

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Danvzare

Quote from: LimpingFish on Sat 11/05/2024 00:07:34https://www.rockpapershotgun.com/stellaris-director-insists-ethical-use-of-ai-is-very-important-to-us-after-generating-voices-in-latest-dlc

Ah, yes. Ethics, the cornerstone of capitalism.

The question is, which type of ethics are they referring to?
Virtue ethics perhaps? Maybe they're a huge believer of Kant's works? What about Deontology?
Personally I subscribe to egoism.
You can't just say you're trying to be ethical and not define what being ethical even means.

My best guess though is that like you suspect, they're simply lying. Marketing has obviously said that this buzz word will increase share prices by a certain percentage.

LimpingFish

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cat

I think it is really funny, that instead of stock photos, you can now buy AI prompts.

Snarky

Saw this on Bluesky (it's like Twitter but not awful)  (laugh)


cat

If you continue reading the comments below, this is were the information comes from:
https://uwalumni.com/news/presidential-badgers/

LimpingFish

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Creamy

#147
I find AI text generators not quoting their sources very annoying.
They should put footnotes like students in their essays or contributors on Wikipedia.

I've tried Haiper AI video generator recently to animate pictures. The results are interesting but highly unreliable.
The AI seems to recognize elements in the frame (character, limbs...) and can render some surprising 3d effects but it's not good at keeping track of things when it tries more complex animations. Also, it's quite prone to changing your style in the case of drawings.
Still, an impressive feat.
 

fred

I think GenAI is interesting, and I've joined both the FRVR AI Game Creator public beta and the one at Rosebud AI. Both are game creation tools where you prompt for both code, sfx, music, and graphical assets, that you can then modify and mix into your own game. Although it can be frustrating that the AI doesn't always generate exactly what you need, it still feels like an overall stream-lining of the whole game creation process. I've made 14 or so little games over the past few months, whereas working with AGS (or Adobe Animate/Flash or html5 for that matter) that would usually take much longer, but of course also result in more polished games. But the tools are still fun to work with, even if it requires a more relaxed way of thinking about games.

You can try some of my games here, if you're interested: https://beta.frvr.ai/@cspark#created

Most of them are just small hypercasual experiments, but this one, for example, won 1st prize in one of their creator contests:
https://beta.frvr.ai/@cspark/play/BlX8fkcN49

You can also sign up for the betas and try the tools for yourself.

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