apprentice 2

Started by redisis, Thu 29/07/2004 19:14:55

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el_kabong

Spoiler
I realized once I had the awning down, that the fans left and the centaur would sign my postcard.Ã,  So now I can get the rum, make the grog and get to the dragon lair.Ã,  Thanks.
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Artphreak555

As i said earlier i finished the game but i am trying to find the "secret puzzle". I have read earlier posts and no one has yet to actually give any hints regarding this, only questions such as mine, so can someone help me and the others PLEASE??? ???Also, someone mentioned a gift for the pirate girl, what is it?

miryoku_81

Quote from: Artphreak555 on Mon 02/08/2004 00:12:57
As i said earlier i finished the game but i am trying to find the "secret puzzle". I have read earlier posts and no one has yet to actually give any hints regarding this, only questions such as mine, so can someone help me and the others PLEASE??? ???Also, someone mentioned a gift for the pirate girl, what is it?

The gift for the pirate girl is involved in the bonus puzzle.  First, try to find something romantic to give to her.  You may have already tried to pick this up at the start of the game, but the game wouldn't let you because Pib didn't have a good reason to...now he does.  I hope that's not too cryptic for everyone.

miryoku_81

Quote

Yes I did speak to the guard and gave him the t=shirt :)

I have already freed the pencil man at the camp.Ã,  DO I STILL NEED THE PINCHERS AT THE CAMP ???

The master wizzard and the pirate BOTH told me their stories about the book falling in the water :D

I thought that small piece from the bucket could also be useful to Jezzelle but she's not interested.Ã,  I tried to use it with the pirate for him to maybe make it smaller but no can do :'(

I also got the water from the fishbowl but I wish I could get into the mansion. :(
Quote

to answer some of your questions (which may have already been answered by others - so I'm sorry if this is duplicated)....Also, I'm not sure how to hide my clues so I'm sorry if this ruins the game for some people.

There are two things wrong with the diving machine - it needs a new gear (NOT the piece from the bucket - you need to find something else) and the lever is stuck.  If you talk to Jenelle she will usually let you know what she is missing to get the machine functioning properly.  The pinchers and the other gear you took earlier also need to be replaced as well before you can dive.

I  don't think it's possible to get into the mansion.  I completed the game and found the bonus puzzle without having to enter the mansion at all.

I hope that helps.

Me

#124
This is a walkthrough for those of you who can't solve the game.


Rat puzzle:
Spoiler
Go the the docks and get the gear from the diving rig. Then, go to the bakery and stick the gear into the middle vent.  Take the butter and enter the stables in the racing track. Use it on the bucket on Seacookie's leg. Then, find the bucket part on his left leg and take it. Go back to the bakery and use it on one of the vents. Make sure it isn't the stove with the rats.  Use the stove with the rats and watch them leave the bakery.
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Ok, the next one is wrong.  I may have left something out or told you to do something in the wrong order, but this is a really complicated game. I hope you find what you need to advance into the game.

Racing track puzzle
Spoiler
Make sure you have the butter you got from the bakery and the mollassas. Enter the docks and go into the shipwreck. Try taking the potion on the shelves. William refuses so you have to talk to him and ask him about it. Finally, he'll tell you that he wants grog. Take the seawater next to him. Exit his place and take the pinchers off of the diving rig. Make sure that you replaced the gear if you took it.

Go to town and talk to the highway women. Exhaust all topics and ask to sign the petition again. Put the quill on her desk. Talk to Ollie and exhaust all topics. Go to the right of the bakery and free the bird with the pinchers. Make sure you use it on the cage, not on the bird. Go to the stables and look at the pegs. Go back into town and talk to the bird, which is next to Ollie. Ask the bird for a favor and it'll take down the awning in the stables for you.

Go to the castle place and watch the cutscene. Go back to town and keep exiting and entering untill you see the highway women arguing with the soldier. Take the quill from her desk. Find navy joe and talk to him. Play his game.

Remember that the first pocket he points to is the clue. Add 2 to the pocket number. If it is 8, the bear is in 1. If it is 9, the bear is in 2, etc.

Also ask him about the rum. He will give you a postcard to sign. Go to the stables and give it to the big centaurs to sign. Go back into town and give it to Navy Joe. Talk to the highwaywomen and ask her about the soldier that was arguing with her. She will tell you about Foolkiller. Enter the tent and talk to Foolkiller. Mention the highwaywomen and tell him that shes not fine (or something like that).  Exit the tent and reenter it. Take the uniform.

Enter the castle thingy and double left click on the uniform in your inventory.  Take a tshirt from the box and free the man in the stocks with the pinchers. You will be taken into town and the man will give you charcoal. Take the lanturn on the road and use the coal on the lantern. (Thats actually for the golem puzzle, but whatever.)

Go to town and give Ollie the shirt. Enter and get a lemon from a bush. Have a long conversation with the guy. Exhaust all topics. Use the tin cup on the fishbowl and use the lemon you acquired onto the mollassass seawater. Use navy joe's rum onto the seawater. YOu should have grog now. Go to the docks and give it to William. Take the potion. Go to the tower and talk to Master about the curse thingy. He should mention a cursebook. Go back to the docks and ask William about it.

Exit his place and use the butter onto the lever. Also use the gear, extra uniform part onto the diving rig. The thing should be fixed now and listen as the girl says something about a test dive. Talk to her and volunteer for it. Watch the cutscene with the dragon. When you wake up, ask the girl about the dragon. Use the potion now and you should wake up in a weird place. Talk to the things and find yourself in the well. Talk to the dragon and  use the bookcase. Use the vent and eventually you'll get it. Take the curse book and go to the tower.

Enter and take the blue cup picture. Open the nightstand and take the coppers. Go to the track. Yay, the rain stopped! Enter the stable and give Seacookie the picture. Go back outside and give the guy the coppers. Sea cookie wins! Yay. Go back to the tower and give Master the mountain of silvers.
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Golem puzzle
Spoiler
See above hint for how to get to the dragon's lair (the well). To get the clay, go to town and get the clay under the bird's cage. Get the lantern laying on the road. Rescue the pencil man (again see above) and use the coal he gave you onto the lantern. Enter the well and use the quill on the book wyrm. When he breaths fire, use the lantern onto the fire. You also need to get the bellow thingy, but I forgot where that is, sorry.

Go to your tower and use the clay into the cauldron. After that, use the lantern on it. Watch the small animation and add the water. Use the bellow thingy on the cauldron and use the golem scroll on the cauldron.
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Hope you found this "walkthrough" helpful.

sunshinegold

Quote from: miryoku_81 on Mon 02/08/2004 00:47:45
Quote from: Artphreak555 on Mon 02/08/2004 00:12:57
As i said earlier i finished the game but i am trying to find the "secret puzzle". I have read earlier posts and no one has yet to actually give any hints regarding this, only questions such as mine, so can someone help me and the others PLEASE??? ???Also, someone mentioned a gift for the pirate girl, what is it?

The gift for the pirate girl is involved in the bonus puzzle.Ã,  First, try to find something romantic to give to her.Ã,  You may have already tried to pick this up at the start of the game, but the game wouldn't let you because Pib didn't have a good reason to...now he does.Ã,  I hope that's not too cryptic for everyone.

Well I finally finished this wonderful game.   :)

Are you sure about the bonus puzzle ???

Gregjazz


splat44

Quote from: Me on Mon 02/08/2004 00:55:31
This is a walkthrough for those of you who can't solve the game.


Rat puzzle:
Spoiler
Go the the docks and get the gear from the diving rig. Then, go to the bakery and stick the gear into the middle vent.Ã,  Take the butter and enter the stables in the racing track. Use it on the bucket on Seacookie's leg. Then, find the bucket part on his left leg and take it. Go back to the bakery and use it on one of the vents. Make sure it isn't the stove with the rats.Ã,  Use the stove with the rats and watch them leave the bakery.
[close]

Ok, the next one is wrong.Ã,  I may have left something out or told you to do something in the wrong order, but this is a really complicated game. I hope you find what you need to advance into the game.

Racing track puzzle
Spoiler
Make sure you have the butter you got from the bakery and the mollassas. Enter the docks and go into the shipwreck. Try taking the potion on the shelves. William refuses so you have to talk to him and ask him about it. Finally, he'll tell you that he wants grog. Take the seawater next to him. Exit his place and take the pinchers off of the diving rig. Make sure that you replaced the gear if you took it.

Go to town and talk to the highway women. Exhaust all topics and ask to sign the petition again. Put the quill on her desk. Talk to Ollie and exhaust all topics. Go to the right of the bakery and free the bird with the pinchers. Make sure you use it on the cage, not on the bird. Go to the stables and look at the pegs. Go back into town and talk to the bird, which is next to Ollie. Ask the bird for a favor and it'll take down the awning in the stables for you.

Go to the castle place and watch the cutscene. Go back to town and keep exiting and entering untill you see the highway women arguing with the soldier. Take the quill from her desk. Find navy joe and talk to him. Play his game.

Remember that the first pocket he points to is the clue. Add 2 to the pocket number. If it is 8, the bear is in 1. If it is 9, the bear is in 2, etc.

Also ask him about the rum. He will give you a postcard to sign. Go to the stables and give it to the big centaurs to sign. Go back into town and give it to Navy Joe. Talk to the highwaywomen and ask her about the soldier that was arguing with her. She will tell you about Foolkiller. Enter the tent and talk to Foolkiller. Mention the highwaywomen and tell him that shes not fine (or something like that).Ã,  Exit the tent and reenter it. Take the uniform.

Enter the castle thingy and double left click on the uniform in your inventory.Ã,  Take a tshirt from the box and free the man in the stocks with the pinchers. You will be taken into town and the man will give you charcoal. Take the lanturn on the road and use the coal on the lantern. (Thats actually for the golem puzzle, but whatever.)

Go to town and give Ollie the shirt. Enter and get a lemon from a bush. Have a long conversation with the guy. Exhaust all topics. Use the tin cup on the fishbowl and use the lemon you acquired onto the mollassass seawater. Use navy joe's rum onto the seawater. YOu should have grog now. Go to the docks and give it to William. Take the potion. Go to the tower and talk to Master about the curse thingy. He should mention a cursebook. Go back to the docks and ask William about it.

Exit his place and use the butter onto the lever. Also use the gear, extra uniform part onto the diving rig. The thing should be fixed now and listen as the girl says something about a test dive. Talk to her and volunteer for it. Watch the cutscene with the dragon. When you wake up, ask the girl about the dragon. Use the potion now and you should wake up in a weird place. Talk to the things and find yourself in the well. Talk to the dragon andÃ,  use the bookcase. Use the vent and eventually you'll get it. Take the curse book and go to the tower.

Enter and take the blue cup picture. Open the nightstand and take the coppers. Go to the track. Yay, the rain stopped! Enter the stable and give Seacookie the picture. Go back outside and give the guy the coppers. Sea cookie wins! Yay. Go back to the tower and give Master the mountain of silvers.
[close]

Golem puzzle
Spoiler
See above hint for how to get to the dragon's lair (the well). To get the clay, go to town and get the clay under the bird's cage. Get the lantern laying on the road. Rescue the pencil man (again see above) and use the coal he gave you onto the lantern. Enter the well and use the quill on the book wyrm. When he breaths fire, use the lantern onto the fire. You also need to get the bellow thingy, but I forgot where that is, sorry.

Go to your tower and use the clay into the cauldron. After that, use the lantern on it. Watch the small animation and add the water. Use the bellow thingy on the cauldron and use the golem scroll on the cauldron.
[close]

Hope you found this "walkthrough" helpful.

Yes, I can't give t-shirt to Ollie as stated in Racing track puzzle section!
Anything else I need to do?

miryoku_81

Quote from: sunshinegold on Mon 02/08/2004 03:14:58
Quote from: miryoku_81 on Mon 02/08/2004 00:47:45
Quote from: Artphreak555 on Mon 02/08/2004 00:12:57
As i said earlier i finished the game but i am trying to find the "secret puzzle". I have read earlier posts and no one has yet to actually give any hints regarding this, only questions such as mine, so can someone help me and the others PLEASE??? ???Also, someone mentioned a gift for the pirate girl, what is it?

The gift for the pirate girl is involved in the bonus puzzle.Ã,  First, try to find something romantic to give to her.Ã,  You may have already tried to pick this up at the start of the game, but the game wouldn't let you because Pib didn't have a good reason to...now he does.Ã,  I hope that's not too cryptic for everyone.

Well I finally finished this wonderful game.Ã,  Ã, :)

Are you sure about the bonus puzzle ???


I am sure about the bonus puzzle since I played and completed the game already.Ã,  I don't want to give a more specific hint since I think that most of the fun of bonus puzzles is discovering them yourself.

btw Geoffkhan - I'm a girl :)

splat44

Quote from: Mats Berglinn on Sat 31/07/2004 14:08:30
Have actually talked with Ollie (the guard)? Maybe you can't give away unless Pib has been told he want something to protect the sunburn?

Yes, I have exhaust all conversation with Ollie and still cannot give t-shirt given by guard from castle place.

What else?

Yvonne

Quote from: splat44 on Mon 02/08/2004 03:41:27

Go to town and give Ollie the shirt.


Yes, I can't give t-shirt to Ollie as stated in Racing track puzzle section!
Anything else I need to do?

Quote
You should have talked to Ollie before giving the T-shirt, and mention his unusual colour. Then he will answer that it is his "don't-bring-a-shirt-to-work-day". Then you should be able to give him the T-shirt.

Yvonne

Sorry for the double post.
There is something I should mention. I might be an exception, but I have never had a crash with the pocket game, though I have played it lots of times whie trying to discover the pattern.

miryoku_81

Quote from: splat44 on Mon 02/08/2004 05:27:45
Quote from: Mats Berglinn on Sat 31/07/2004 14:08:30
Have actually talked with Ollie (the guard)? Maybe you can't give away unless Pib has been told he want something to protect the sunburn?

Yes, I have exhaust all conversation with Ollie and still cannot give t-shirt given by guard from castle place.

What else?

It may be one of those things that's so obvious you might not have actually done it, but have you actually "looked" at Ollie.  When you look at him Pib comments about how his skin looks quite red.  If you then talk to him, you'll notice that a new dialogue option opens up where you can ask him why he isn't wearing a shirt and you talk back and forth for a bit.  You should then be able to give Ollie his shirt.

GameCreator

I'm having the same problem.  I've looked at Ollie and his skin and exhausted all dialogues with him but I still can't use the shirt on him.

miryoku_81

Quote from: GameCreator on Mon 02/08/2004 06:19:03
I'm having the same problem.Ã,  I've looked at Ollie and his skin and exhausted all dialogues with him but I still can't use the shirt on him.

Spoiler
Have you talked to everyone else to figure out why you have to go to the mansion?  I'm assuming you talked to all of the people at the racetrack, but have you talked to the wizard again about the races?  He will play dumb and not provide any new info, but it may trigger something to let you go to the mansion and give the guy the t-shirt.  Other than talking to all of the characters again, I can't think of anything else that I had to do in order to get into the mansion.
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Bleeding_Tears

Just finished the game absolutly stunning. The clues are simple but yet arent. If you think about it closely but not to hard. The awnsers come...also if you use a walkthrough ;). Anyway i loved the game cant wait to see part 3

GameCreator

I finished the game by starting all over.Ã,  This time I didn't do the rat puzzle and I didn't talk to and look at Ollie until I was ready to give him the shirt.Ã,  I also didn't talk to as many people as possible.Ã,  Don't know what made the difference but I wanted to do everything as differently as I could from my first to tries to increase my chance of avoiding the bug.

Thanks to "Me" for posting the walkthrough (the bellows is found in the bakery, by the way) and, of course, the creator of this great game.Ã,  I couldn't stop playing it until I finished it.Ã,  I am very impressed.Ã,  Congratulations on creating such a great game!!

kristofski

I'm trying to free the bird, but he just says "I don't see how freeing pets is going to help anything". Have i missed something important here?
wow, a blue car!

www.bluecanary.deviantart.com

Me

I think you have to talk to the bird first and then free it.

Zaerth

Hey folks, after beating the game, I decided to do a second run through, this time writing a walkthrough a long the way.Ã,  I'm used to reading them, not writing them, so to warn you, this is my first one, but what better game to start with than this one?Ã,  Anyway, if you find yourself stuck somewhere and need some help, check it out.Ã,  Right now I posted it on my site at GeoCities.

http://www.geocities.com/wisewhiz/apprentice_2_walkthrough.html

By the way, I'm not sure if it's too early after the release to make a walkthrough, or if I'm going against some unwritten rules that I don't know about, but I figured it'd e all right.Ã,  If I should save it for later, I can take it down for now, though.Ã,  Thanks.

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