Save Me This Jazz - A Film Noir detective game

Started by Duglis314, Sun 13/07/2025 05:46:20

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Duglis314

This dosen't bode well for my play of this, but where is the gun in the first room? :D

Repi

No worries, @Duglis314  :)

Spoiler
You pick up the Pen and the Screwdriver from the right upper drawer, then use the screwdriver on the left upper drawer. There's your bang bang.
[close]

SCO

bugs:
1. you can get multiple items if you repeat the action that got them
2. from the notes interface somehow the notes on the sister of the dead woman turned invisible, they were supposedly still there since adding them again would say so.

things that feel like bugs:
the note\investigation of suspects interface being hidden whenever you click outside its area or clear the mouse to select another item is very very annoying and you should just make it a toggle with the button on the top. It's also annoying not being able to tell which interaction window is open for which character. Them being all overlayed without a name or being able to open more than one at a time is weird and mistake.
I feel like the bouncer was probably supposed to be part of a tutorial for this feature since they appear there even if you can't actually interact with them after entering the bar, but it was so easy to solve the puzzle to get inside I didnt actually use it.

got stuck and frustrated with the items\thoughts

Spoiler
badge, vinyl fragment, bloody rag, white powder, lock, magazine. Can't open the back room or open the jukebox, or fin. the earrings that according to the magazine the murder victim had, apparently no notes interaction actually does anything except bloody rag and lock on the copper and white powder and maybe magazine (by this time those lines were hidden) in the sister section. I did look at the vinyl fragment and know there is a 'white thread' presumably because the cop used the bloody rag to hold it and kill the woman, but using one in the other does nothing
[close]
.

Stuck.


Anyway it's a good effort, but games like this really don't benefit from being pixel hunting, and the sewer grate was I think a bit over the line. Not to say that there haven't been critically acclaimed games that did it, (looking at you darkside detective 1 and 2, although that was more irritating due to its... ahem... moon logic puzzles and -especially in 2- total lack of care in putting in zones with 15+ areas for multiple items puzzles, total sadism)

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