Save Me This Jazz - A Film Noir detective game

Started by Duglis314, Sun 13/07/2025 05:46:20

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Duglis314

This dosen't bode well for my play of this, but where is the gun in the first room? :D

Repi

No worries, @Duglis314  :)

Spoiler
You pick up the Pen and the Screwdriver from the right upper drawer, then use the screwdriver on the left upper drawer. There's your bang bang.
[close]

SCO

bugs:
1. you can get multiple items if you repeat the action that got them
2. from the notes interface somehow the notes on the sister of the dead woman turned invisible, they were supposedly still there since adding them again would say so.

things that feel like bugs:
the note\investigation of suspects interface being hidden whenever you click outside its area or clear the mouse to select another item is very very annoying and you should just make it a toggle with the button on the top. It's also annoying not being able to tell which interaction window is open for which character. Them being all overlayed without a name or being able to open more than one at a time is weird and mistake.
I feel like the bouncer was probably supposed to be part of a tutorial for this feature since they appear there even if you can't actually interact with them after entering the bar, but it was so easy to solve the puzzle to get inside I didnt actually use it.

got stuck and frustrated with the items\thoughts

Spoiler
badge, vinyl fragment, bloody rag, white powder, lock, magazine. Can't open the back room or open the jukebox, or fin. the earrings that according to the magazine the murder victim had, apparently no notes interaction actually does anything except bloody rag and lock on the copper and white powder and maybe magazine (by this time those lines were hidden) in the sister section. I did look at the vinyl fragment and know there is a 'white thread' presumably because the cop used the bloody rag to hold it and kill the woman, but using one in the other does nothing
[close]
.

Stuck.


Anyway it's a good effort, but games like this really don't benefit from being pixel hunting, and the sewer grate was I think a bit over the line. Not to say that there haven't been critically acclaimed games that did it, (looking at you darkside detective 1 and 2, although that was more irritating due to its... ahem... moon logic puzzles and -especially in 2- total lack of care in putting in zones with 15+ areas for multiple items puzzles, total sadism)

Repi

Thanks for the detailed feedback, and sorry for late reply!

Sounds like you're frustrated with the game, and that frustrates me too, because I want this game to be fun to play. That's why these feedbacks are so important for sure.

QuoteAnyway it's a good effort, but games like this really don't benefit from being pixel hunting, and the sewer grate was I think a bit over the line. Not to say that there haven't been critically acclaimed games that did it, (looking at you darkside detective 1 and 2, although that was more irritating due to its... ahem... moon logic puzzles and -especially in 2- total lack of care in putting in zones with 15+ areas for multiple items puzzles, total sadism)

Pixel hunting is one of the feedback I've gotten over this game. For example the bathroom with the sewer is so small, so I initially thought it wouldn't be that big of a deal, because there is so little to click on. I figured that being a detective you don't exactly know what to look for, much like pixel hunting. But I totally feel you, and I won't be doing pixel hunting in the future.

Quotebugs:
1. you can get multiple items if you repeat the action that got them
2. from the notes interface somehow the notes on the sister of the dead woman turned invisible, they were supposedly still there since adding them again would say so.

1. I tried to catch these bugs. Could name items that repeat?
2. This is the first time I hear this bug, so I will look into this.

Quotethings that feel like bugs:
the note\investigation of suspects interface being hidden whenever you click outside its area or clear the mouse to select another item is very very annoying and you should just make it a toggle with the button on the top. It's also annoying not being able to tell which interaction window is open for which character. Them being all overlayed without a name or being able to open more than one at a time is weird and mistake.
I feel like the bouncer was probably supposed to be part of a tutorial for this feature since they appear there even if you can't actually interact with them after entering the bar, but it was so easy to solve the puzzle to get inside I didnt actually use it.

I hear you, the suspect interface is a pain in the ass. I have ideas to make it work in the future, as I'm interested making more detective/mystery games in the future. Naming the windows is definitely a good point.

Yes, the bouncer is a small tutorial. The puzzle was suppose to be easy, but yes, it does create this problem, where you can skip the tutorial. I could make a workaround on that...

About the spoiler (This spoiler contains the correct suspect):

Spoiler
You can open the juke box with the magazine. Once open, take the vinyl and combine it with the other vinyl piece, and you have the last clue. Put 3 clues on Steve, and it should take you there to the backroom.
[close]

Thanks @SCO !

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