Trance-Pacific

Started by paolo, Sun 23/09/2007 21:11:14

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gms


gms

now I'm stuck again...

Spoiler
I need to light the secret room.  Have looked in all the boxes, tried to leave the room, and tried to do something with the ladder.  It seems I need to find a light bulb but I don't see one in the room.
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ThreeOhFour

GMS-

There is something you have missed.
Have you

Spoiler
checked the planks?
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guestfan

It's no wonder this game has won the game of the month thing. You deserved it. I don't know much abouo design and stuff but this looks very good to me. The graphics are very smooth, just like old LucasArt games did. I don't actually need any honts, it;s pretty plain sailing so far but I was just looking for a place to say thank you for this uality entertainment. Good luck with any further projects!

Tamanegi

I enjpoyed the game very much, but one thing bothers me, and that is the more-forced-than-necessary linearity. For example it makes no sense that
Spoiler
you can only look behind the planks after you discovered the panel, or that searching the room apparently doesn't mean "look behind things", so the janitor has to remember a box is off before it is examined, i.e., I wanted to look behind both objects even before the game allowed me to, and for example mentally ticked the planks as "not important".
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Also, red herrings are okay and necessary, but
Spoiler
then they should make sense, not like the stairs that you couldn't get because of a bunch of EMPTY boxes that were in the way.
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This frustrated the hell out of me.

That said, it was a well-executed plot, excellent graphics, nice puzzles (although they relied a little much on "do again what failed earlier") and a certainly original concept. I missed at least rudimenary sounds or music, though.
Don't Look! MAGS 12-2010
Mediocre Expectations Current development blog

Gaye

Quote from: paolo on Sat 10/11/2007 08:41:46
gms

The tags are [*hide] and [*/hide] (without the asterisks) but you probably realise that now.

Here's a hint...

Spoiler

If you want Nick to impersonate the captain, he needs to know what he is meant to say.
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I've tried that and I can't get anything to work.  So far I have:

Spoiler


gotten the dictaphone and shown it to Eve.  gotten the code and shown it to Nick. All he says is "I think it probably is".  I talked to the door until the steward is done.  I talked to the intercom and used all the codes including the right one which got a response from the steward.  I hypnotised the steward and got two memories, neither of which did anything.  I tried hypnotising Nick for fun but that didn't do anything and I tried using the dictaphone on Nick which didn't do anything.  How do I get Nick to impersonate the captain so  I can get out of this freaking room?  Does it all have to be done in a specific order?
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Galen

Spoiler
Just talk to Nick on his own. The ideal order would have been: Try code on device. Try dictaphone on device. Talk to nick. Show nick the code.
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Gaye

Quote from: Crazy on Fri 28/12/2007 14:58:20
Spoiler
Just talk to Nick on his own. The ideal order would have been: Try code on device. Try dictaphone on device. Talk to nick. Show nick the code.
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Nope.  This is what I get (in this order as you suggested):

Spoiler


Tried code on device and get the appropriate response from the steward.
Tried dictaphone and device and get:  Why would I do that?
Tried on Dictaphone on Eve and got a recorded message that got a response from the device.
Spoke to Nick and got:  We should be able to use what you found in the drawer.
Used code on Nick and got:  I don't know what you want me to do with it.

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This is getting very frustrating.  I've tried it almost a dozen times now in just as many combinations

Galen

Eve before the device.

paolo

#69
Tamanegi

Quote from: Tamanegi on Wed 19/12/2007 19:09:51
I enjpoyed the game very much, but one thing bothers me, and that is the more-forced-than-necessary linearity. For example it makes no sense that
Spoiler
you can only look behind the planks after you discovered the panel, or that searching the room apparently doesn't mean "look behind things", so the janitor has to remember a box is off before it is examined, i.e., I wanted to look behind both objects even before the game allowed me to, and for example mentally ticked the planks as "not important".
[close]

Also, red herrings are okay and necessary, but
Spoiler
then they should make sense, not like the stairs that you couldn't get because of a bunch of EMPTY boxes that were in the way.
[close]
This frustrated the hell out of me.

That said, it was a well-executed plot, excellent graphics, nice puzzles (although they relied a little much on "do again what failed earlier") and a certainly original concept. I missed at least rudimenary sounds or music, though.

Thanks for the comments, Tamanegi. I'm glad you enjoyed it, but I'm sorry if some parts of the game seemed awkward.

I think you might have seen a few things differently from how they were intended:
Spoiler

* Grace suggests that they search the boxes, not the room - hence it makes no sense to Vince to look behind the planks until later on when they need a light source. If he'd found the torch too early, it would have made the stepladder/light bulb red herring irrelevant.
* The boxes are heavy even though they are empty - I think the ones on Vince's side of the ladder are crates, and the ones behind (in front as we see them) are boxes, which he is not able to reach. The one in front of the panel has to be light because it needs to be moved by the bad guys.
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Music and sound would have been great, but I had trouble getting music to work and by the time I was thinking of music, it was close to the deadline.

Your feedback will help us to make the next game better. This was our first!

Crazy

The first room is one of the hardest puzzles in the game. Don't worry - most of what comes later is easier!

Galen

Oh, I finished it already. The only part that really stumped me was talking to the door (I'm not going to spoiler such a minor detail at the beginning of the game).

krisinboots

#71
 ???some1 asked the same question once b4 but the answer didnt help.....
Spoiler
i am stuck in the dirty room with the janitor....she still needs to figure out whats wrong with the room and i cant get the ladder to fix the bulb(i dont know how ill get another bulb). i think i need to do something with the planks but whenever i click on them all vince says is "there are more important things to do right now"!!!... and where do i get the torch?
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please help :(

Galen


krisinboots

i did that a gazillion times!!!!
the janitor keeps saying " i cant put my finger on it"

Galen

#74
Poor thing. Her memory must be a bit off. Such a pity you lack a memory tamporing device as to my knowledge.

I found it to be one of the easiest, if not the (easiest) part of the game.

krisinboots

oh yeaaaah! lol.. i cant believe i didnt think of that!!! :P

Gaye

So I give up.  I have tried everything in every combination and I can't get out of the first room.  I have talked to everybody, used everything on everybody and tried hypnotising everybody and nothing, nada.  That's it. 

Galen

Did you use the memo on the door?

Gaye


paolo

Gaye

Have you tried...

1.
Spoiler
Talking to Eve and Nick - they might be able to give you a clue or help you in some other way. Sometimes the only way to move the game on is to talk to them.
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2.
Spoiler
Looking at the furniture - talking to Nick can help here.
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What have you got in your inventory so far?

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