Problem with "Go to another room" <edit:fixed>

Started by Quintaros, Thu 04/09/2003 06:36:02

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Quintaros

My player has a map as an inventory item. When he looks at the map in his inventory I use the "Go to a different room (at specific coordinates)" command to change the screen to the map overview.  The problem is that when I close the inventory window in the new room, I lose all of my cursors.  I can still click on the hotspots in the map room but I simply cannot see the cursor to know where I'm clicking.  

Has anybody encountered this before?  What am I doing wrong?

Scorpiorus

Hmm, do you use a default Sierra-style inventory dialog?

What color depth are you running at, 256colors or HiColor?

Are you sure you don't have a HideMouseCursor() somewhere in new room?

Quintaros

Yes, I use the default inventory interface.

I'm running at hi-colour with 640x400 res.

I'm not sure about the HideMouseCursor().  I'm not familiar with that command but I believe its not in use for that room b/c when the player starts in the map room (using the Hide Player Character), I can see all my cursors. It's only when he returns to the room via the link in his inventory that the cursors disappear.  Actually the cursors are there until I close the inventory window, then they disappear.


Scorpiorus

Ah, you are right and I think I know what's wrong. It's a bug when you use fade in/out or black box out transitions. I have reported CJ about the problem. Currently you can change the transition until it fixed. Use the instant style, for example.

-Cheers

Quintaros

#4
I'll try that.  I prefer the instantaneous transitions anyway.

Thanks.

<edit>: The solution worked. Thanks again.

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