Female Character

Started by Crash, Sat 22/11/2003 09:11:45

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Crash




Here is the main character for my game. After 6 months of messing around trying to get 640x480 antialiased crap looking good, I gave up and went for a low res look.
I think she looks ok, but I'm not sure about the legs. The look wierd or something. Anyway, what do youse blokes think?
I'm not *that* inbred!

TheYak

I think, for the most part, it looks pretty good.  The pic on the right bugs me (what you were saying about the legs).  It sorta looks like the hip-region is reversed so that her ass is in front.  I'm not really a good enough character-artist to point out specifics but you might try looking at a couple of poses from other adventure games or pictures.  The curves made by the musculature are a bit off..   a few pixels moved here and there would do a world of good.    Overall, nice job, looks like it'd fit right in w/ a 320x200x256 adventure game.

Evil

Wow! Left me first say, some of the best sprites I have seen here in a long time. Do you plan to use it for a fighter game? I think that would be awsome. Anyway, for this sprite I thought that you give a more sence of style with the side shot. It looks better pose wise. I wouldnt use the front down (no offence), but I think it makes the quaility of the side angle go down, which in my opinion looks much better. Dont get me wrong though, they both look awsome. Ok, I was never good at explaining so here is my edit.

Now with what I did, and think you should do.
Ok, I thought the pants looked a little to "old lady" if you know what I mean. I thought some low riders would make her look a little more young and slinky, which is, to be honest, what people want.
The head looked a little to, um, bugged out, so I moved it back a pixel, which helped a lot.
The boots, they dont need to be antialiased. Eric thought me this when I did some fighters, dont antialias sprites outside the outline. Go wild on the inside if you want but not on the outside. You character isnt going to be on the exctly the same color the entire time is it? No, of course not.
The pants look too shaded to me, but they are fine the way they are, I guess.
I moved the left breast (our left) over a pixel. Made it look, I dont know how to say this with out it sounding like I am a freak... Um, fuller. It looked a littel squished to me.
And lastly, contrast. You need a higher contrast everywhere.

Sorry about the long post. I really hope you continue with this project.

Crash

Thanks for the help. That side view is an improvement, thanks Evil. :) I do still want to use a front view, maybe if I exaggerate putting her weight over on to one leg a bit more it will look more like the pose in the side view. Oh, and the anti-aliasing is just some artifacts from converting it to a GIF file. :P
I'm not *that* inbred!

OneThinkingGal and ._.

#4
Hm, here's a try.



Slimmed the thighs so they matched the waist, lowered the waist, shrunk the shoes (women usually have smaller feet), highlights on the trousers. Some small highlights here and there.

In the front view, I moved the legs closer together...again a more stereotypical woman thing.

Not sure if that's what you were going for, but there it is. :P

I'm not too happy with that fold on the left leg, but you get the idea.

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