C&C For first 3 backgrounds

Started by Alynn, Thu 18/12/2003 13:59:21

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Alynn

Ok, I have the first 3 backgrounds for my game finished the first 2 I will display the third one is larger (scrolling) so I'll post a link




and the link HERERERERE!!

jaz

Great job Alynn these are just sweet. They remind me old Sega/Nintendo games somehow.

And now to positive criticism...

The first picture is almost perfect, only the door seem to be too small. Also no objects cast shadows except long table or bench on carpet which looks odd. (Maybe it´s supposed to be that way and it ´s only that color of the carpet is darker in the middle)

As for the second one, I feel uncertain about perspective of the house. It just doesn´t look right to me. I know that you have followed vanishing point rule, but there´s something that bugs me and I don´t exactly know what. But maybe it´s just me.
The trees as they are look good but you have the blurry ones in foreground while the pixel stuff is in the background. It should have been reversed, detailed trees first, blurry ones in behind. (maybe it can be a bit difficult to make since I guess you have used the same sprite for both rows)

But these are just minor flaws, all in all it rocks! What game are you working on, may I ask you?

Alynn

The bluriness comes from the fact that the origional size if the trees are basicly 32X32 pixels, I basicly copy/pasted the trees and increased the size, the bluriness comes from the antialiasing after expansion. I'll see if maybe I can take away some of the pixelation in the background trees...

As for the shadows, actually the carpet is just darker in the middle, but it does look like the table is throwing the shadow, especially with the chandaler being right above it, however, final cut will have light switches that will turn on the lights (for no reason really other than a fun little detail) which will turn on objects for the lights and shadowing, at least I have been thinking about it, I wanted to keep it kinda flat, cartoonish, and yes; like the old 8/16 bit sega and nintendo games.

Doorframe is the correct size for the size of the char, he also looks like a small 16bit sprite (I'll post him later) his full sprite size is 24X32 but stands about 18-20 pixels wide and 24 pixels tall, (I have some taller chars that take up about 30 pixels tall) the doorframe is 24 pixels at its smallest point and 27 pixels at its largest height, with the character being about 80-90% on the back wall, he will fit through the door frame nicely at least I belive so.

Most of the patterns I actually stole from the RTP of the RM2K (RPG Maker) which has a cartoonish style I like, the trees came from that, as well as the grass pattern, the wooden slat floor, and the colors on the wall. Everything else is mine.

The game itself is based of my job as a forum moderator and staff member of an RM2K website (out of respect for not advertising I wont post a link) Basic premise the Skytower (SkytowerGames is the site) has been taken over by evil n00bs holding the pincess (LadyKiKi our only female staff member) hostage, Alynn our sexy and perverted hero finds out due to a paper airplane hitting him (KiKi tossed it out the window) and goes off to rid the tower of the n00bs and save KiKi (with the alterior motive of getting some) Origionally I was going to have alot of inside jokes, but as I worked on the outline I found that even with some of the inside jokes others might like it.... I started this due to the fact that RM2K was burning me out with the size of the RPG I was making so I wanted a change, I played 5days a stranger and decided to check AGS out... when I found out I can actually code in it, I was hooked (I code faster than I point and click) and here I am...</LIFE_STORY>

Anyway Name of the Game is Skytower Rescue.. And here is a few more screens.

Alynn Studio Logo(Its a bmp posting a link)
Logo
TitleScreen (BMP again
Title
And one of the intro rooms (Where KiKi throws the airplane from)


LordHart

#3
Hehe, I see that the tower or whatever it is is made out of RPGMaker rocks...   ;D

Anyway, I really like the work you've done. It really done make you feel as if you're looking at screenshots for an old, but advanced game from either the NES or Master System (especially with Wonderboy III for that tower)...


Alynn

Heh wonderboy... I loved those games.... and now Tenacious D

"WONDERBOY... WHAT IS THE SECRET TO YOUR POWER?"

Erm.... wow, I'm glad y'all like em though now I dont feel so apprehensive about moving onward with it, and now that  2.6 is released, I can actually import them into the game :)

HORRAY!!

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