Benethe a Steel Sky GUI

Started by BuRRe, Sat 27/12/2003 00:31:51

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BuRRe

I have just finished a really great Benethe a Steel Sky (BaSS) GUI that I use for my upcoming game Vreten Zero, and I couldn't find any good place to post it, so I posted it here =)

This GUI does have:
* Popup inventory at the top of the screen, for maximum use of background instead of GUI.
* Text that show what item it is that follow the cursor, instead of DotT and Indy-style, where it's a static box.
* Two-button (mouse buttons) interface! Easy to learn, easy to use.
* Changable graphics for goto-room areas/objects (arrow pointing up, down, left or right. more added easily)
* Added support to scroll your inventory with WHEEL, but as said in the tip when you check that box, it is not vital to completing the game
* Old-style 320x2?0 cursors (although easily changed to high-res)

Probably don't have:
* Perfect optimized scripting, but hey, it works 8)

Definitly don't have:
* Lensflares ;D

If anyone are looking for that kind of thing, just PM me, or say anything is this thread! (and if anyone knows where to post a GUI like this, tell me!)

jannar85

Well, post in the technical forum.
If the template is below 1 MB I guess you can upload it at http://www.2dadventure.com/ags/upload/upload.html

then I can mirror it @ AD.
Veteran, writer... with loads of unreleased games. Work in progress.

BuRRe

I liked it now, http://www.2dadventure.com/ags/BaSS_template_1.0_by_BuRRe.zip so you all can abuse it  ;D

read the included .txt so you know what to do.

prowler

dude i love the gui; bass is my fav gui, too.

btw for version 1.1 you could try spelling "beneath" correctly :P :)

Inkoddi

Yes, and make it compatible with 640×480 and 320×240 resolution.
toot

BuRRe

prowler: thnx! hehe ok, i'll try ;) well, besides that, have you found any reason to make a 1.1? :)

Inkoddi: well, I have made it in 640x480.. it is not compatible with that? really strange.. specially since the only specified thing are the width, and it is compatible with 640x* and 320x*.. the only thing not compatible are 800x600, or at least the only thing not tested.. please PM me if you think different :)

note: it is made in AGS 2.6, and if you are using another version that might be the problem?

Inkoddi

ok... make a game at 640×480 resolution and move the cursor to the bottom of the screen...
voila! the game crashes!
toot

BuRRe

Inkoddi: Oh! Sorry, I had made a bad thing.. it only crashed with a room with "wrong" height, meening lower than 240.. noted that and thanked you for it :)

So, new link if you wanna be able to use it with all rooms:
http://www.2dadventure.com/ags/BaSS_template_1.1_by_BuRRe.zip

Rui 'Trovatore' Pires

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

BuRRe

redruM: Wohoo! I'm once again on the web with one of my creations  ;D
Yep, the spelling is correct! Thanks a lot, can you tell me if lots of people download it then?  :D

Rui 'Trovatore' Pires

<laugh> I have no way of knowing. My web knowledge is only good enough to make do. But considering the hits I've been getting (thanks folks!), I think lot'sa people will see it.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

BuRRe

Good! Well, hopefully the people that use my GUI will read the readme, and tell me they are using my GUI.. hopefully.. on the other hand, I didn't release this because I wanted any money or anything, but only because there were no BaSS GUI out here hehe.. now I just wanna get home again and continue working on my game!

If I have time I might even add the "correct" options-screen to the GUI, who knows.. (I'm not using that options-screen in my game, so it would be extra work.. although it would be kinda nice to have one that is working correctly!)

Inkoddi

Can you make so that when you hold the left mouse button down over an inventory item it displays the description of that item below, and when you right-click on it that item is selected and the game pauses until you use it? (how it originally was in BaSS) It would be nice :)
toot

Duck

Hey, looks good. I think I'll use it.

BuRRe

Duck: great! hope you like it!

Inkoddi: Yeah, THAT is how it's supposed to be hehe.. I'll get right on it when I get home, I really wanna have the whole BaSS-feeling, and now that you point it out I know that is what was missing! Check back later for v1.2, with options-screen and correct inventory-use then hehe

Archangel (aka SoupDragon)

Wow, very nice work :D I'll be using this in my upcoming game Building 66 (more info on this later) with a couple of alterations to the colour scheme and a simple load-save-quit dialog. Thanks for releasing this!

jannar85

Quote from: redruM on Thu 01/01/2004 18:36:37
I'll add it to my page, at www.freewebs.com/skimbleshanks.

QuoteThe page you are looking for has expended its monthly bandwidth allowance and will be frozen until more is purchased or its bandwidth is reset.

:P
Veteran, writer... with loads of unreleased games. Work in progress.

Proskrito

great interface!  :D but there is one thing i think you could change: its about the exit arrows. The first letter that tells your system that the object/hotspot is an exit, is the 'e' character, is very usual imo. (i think i read its the most used character in english or in spanish, i dont know), so there might be some problems with it, as many words can start with er, eu, ed or el , and there could be reasons to dont want to write it in uppercase. Maybe if you changed it to something like <,$,#, or so it would avoid those problems.
Just an opinion, though.  :)

btw, if you want bass-like save/load interfaces, they are much like the lucasarts ones, i could give you the code if you want (or you could get it from the templates here), so you can spend that time in other things  :)

Duck

One thing I'd change is the save/load/quit dealie. As it is, I have to program it so that you need to do the keyboard combination every time I want to save. It would be nice to have a menu for this somewhere.

Other than that minor issue, great job.

Dan2552

#19
bass is a great game... i wish for revolution to make a sequal. maybe someone should ask them if they can make BASS2 officially with AGS?

i will defiantly download the gui




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