Background - Hotel (Outside)

Started by ScottDoom, Tue 27/01/2004 05:48:27

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ScottDoom

This is another background image for my upcoming game. It's considered 50% done at the moment because I still have some details to add.

I'd like some comments on how I can improve shading and texturing though, especially with the plants.

This background will only be in the game for a very short time, during the intro cut-scene. Ironically, I spent more time on this background than any other (about 4 or 5 hours). Probably because of those damn plants.

Nacho

I think you´re using a lot of noise... Also, the image looks to "flat"... Of course, saying what is wrong in this image without saying what to do to fix it should bring a "Fuck you!" attached, from you to me... ;D

Mmm... Why don´t you try to use different amounts of noise in each layer? In adittion, the colors should be brighter as closer the take is... I think that making something in the sky (A gradient, some clouds...) could help.
Are you guys ready? Let' s roll!

BerserkerTails

I like the image so far, but the hotel looks so... Bland. I would think that hotel's would have their name and logo in big letters on them, or on a sign right by the door.
I make music.

JimmyShelter

Maybe you should replace the black lines on the van by dark grey/beige colours.

Scummbuddy

well, even if this isnt for crit on the sky, just having it there and empty makes the image look poorer ( no offense) just saying that if we crop the top out of our mind, it does make it look better for now.  I do hope you add to the sky.
And I do agree that maybe adding a sign on the end, or on top of the end of the pagoda
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Miez

It's a nice picture - but I think it can do with some more contrast. The shadow areas are very pale and a little washed out. This makes the image a little flat... try making all shaded areas a little darker. And yes: a sign - that will make it much more a hotel.
Keep up the good work!  ;D

ScottDoom

I was going to add a sign later, so you'll eventually see that.

About the contrast, I use a really old monitor with true colors and great contrast, so when I draw things and pick colors they usually look very good. However, the new monitors of today are very bright so most of my shading is probably hard to see. I'll try to fix this later, but it's hard to judge sometimes.

I honestly didn't think of adding clouds, so I'll do that. I may also give the tree in the foreground some leaves that extend across the top of the background.

I'll also change the black lines on the van.

I can't do it now though because I have work.

R4L

Great work ScottDoom great work, but I see two problems...

1.) The pillar on the left seems to be on the outside of the little roof. Maybe some shading?

2.) On the van, instead of 2 tires, maybe in the back another tire should be shown because it  is leaning in a certain way that in real life you would be able to see the tire in the back.

These are just minor problems and I don't think I really helped but keep up the good work and I will be looking forward to your game!

ScottDoom

Yay!



By the way, that paper sign attached to the tree will have a character's black and white image on it, after the character artist draws it.

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