Walk-to points stopped working

Started by Kinoko, Mon 23/02/2004 10:59:41

Previous topic - Next topic

Kinoko

I'm sorry I can't be more specific on this, but I've been working on my game for awhile so I'm not sure of any specific changes that could have made this happen.

I just noticed today that none of my walk-to points are working. Every hotspot HAS a walk-to point assigned to it. I'm wondering if there's a particular piece of code I need to check that might have been changed at some point and caused this to happen, or if there's just a piece of code I can add to make sure this works.

I'm using the MI2 template, if that helps.

Any ideas appreciated, thanks! ^_^

Timosity

Are the walk to points still there when you look at the rooms hotspots in the editor?

I remember there was a rare error never fixed, when you moved the mouse off the area after setting a walk-to-point, occasionally it dissappeared or was gone the next time you went to hotspots.

I think this was/is a Win98 bug though, I'm not sure what OS you're using.

otherwise have you tried using

MoveCharacterToHotspot (CHARID, int hotspot)

that should make sure the character moves to the hotspot if placed on the interaction of that hotspot.

I hope that helps

~Tim

Kinoko

#2
All the walk-to points are there, nothing has disappeared or anything, and this happens even with newly created walk-to points.

I suppose I could put MoveCharacterToHotspot in the interaction for -every- hotspot... but that seems like an awful lot of work and I don't want to have to do that.

Isn't there something in the global script I can check/change/add that will help this?

EDIT: Just to clarify, problem is now fixed. I had at some point just accidentally turned off the check box for always going to hotspots in look mode. I encourage others to learn from my mistake.

SMF spam blocked by CleanTalk