READ FIRST: Web-based manual tutorials

Started by Pumaman, Sat 09/11/2002 16:38:07

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#41
Quote from: Necro on Fri 18/07/2003 03:05:54
ADDED CUSTOM GUI TUT - http://www.amazing-ebooks.co.uk/ags/tutorials/tut5.html

Above link doesn't seem to work, but this one gets you where it should:
http://www.amazing-ebooks.co.uk/ags/tutorials/tut5.php

EDIT: Btw, great tut!

After

I found the tutorials very useful for sorting out what was relevant to putting together a working basis, and getting a feel for how things are organised, after which it was much easier to investigate the details.

I had to edit the hrefs for offline use, though.
I'm sure I'm not the only one who would prefer that it use relative rather than absolute URLs.

Jodo Kast

This is to report back on the manual tutorial.

It was great!  It's the first manual I have printed out to study, since... TELIX for DOS!  Thank you Chris Jones!

Disthron

Hello Pumaman and every one else.

First I'd like to say I realy ingoyed your tutorial. I've been looking at the manual sins I comleated it but I am egarly awhating the next ones.

I've been making sume progres but your tutorials were alot esiar to follow.

bluehazard

A few nights ago I stumbled across AGS, by complete and total accident.  I was looking up some old stuff on Hero Quest and Quest for Glory (feeling a little bit nostalgic) when I came across QFG 4.5.  This lead me to the AGS link.

Truthfully, I didn't have any clue that a freeware like this existed, but I'm extremely excited to finally be able to put together an adventure game.  All of my background is in Java, C++, Turbo Pascal, etc, but with an engine like this, I realized I could accomplish a lot.

Without this tutorial though, I would have never been able to start up and get going with this engine so quickly.  Huge bump on the tutorial, it is very clean cut, and the screenshots were an excellent idea.

Thanks a lot for the tutorial, now I'm off to buy a few beginner level books on art.  Hopefully I'll have a game up and going in no time!

Later

Scummbuddy

A very large welcome to our wonderful community. Drink the cult-juice, and you'll be on your way.  ;)

You may not need to go buy expensive art books when you can just take advantage of all of us and the wonderful tutorials that we have linked to in the critics lounge, and just hang out and you'll hear all sorts of comments on art, plus we have minor competitions which are an excellent way to jump into the art genre. All we ask is if you have any contributions to the community, don't be shy, post some helping code, offer suggestions, and have my girl back by 10... sharp.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Claw22000

This is a VERY good bigginers guide but now I'm stuck a little I can't seem to figure out how to go to another room. I have made another room and set the boundries so that when he walks to the door it should take him in but I don't know how.  Please help.

Thanks

Newbie

Claw

Gilbert

If you set the boundaries (and walkable areas)correctly, just click interaction menu (icon with the alphabet "i") in the room editing tab, you'll see there are 4 lines reading "walking off .... edge", double click the appropiate one, set it to "Player - go to a different room" or "Player - go to a different room (ath specific coordinated)", and set the parameters there, just experiment and experience more with it (and read manual, tutorials of course), you should soon get the feeling on how things work.

Claw22000

I actully figured it out last night after giving up on reading things to figure it out.  I just started messing around with the program and experimenting.  I actully learned alot of new things on my own.  Still I would have never got anywhere near what I know today with out this awesome tutorial.  Kudos to this man.  Thanks for all you help.  Also thanks to kill kill kill for his prompt responce to my question if I was still stuck on this problem today it would be solved.  

My experiences as a newbie in most places has never been good.  You usually get laughed at and mocked for asking question that some may consider to be stupid.  But every one here from what I have read is very understanding and helps add to the welcoming atmosphere.

Again thanks to every one.

Peace

Claw

Pumaman

Ok, I've finally written part 9 and uploaded it. It's the final part of the "Getting started tutorial" - from now on, independent tutorials will be added on particular topics.

I've also written a "making your first GUI" tutorial - hope it helps someone.

http://www.agsforums.com/acintro.htm

meowy

Thank you!  

The GUI one is just in time hehe.  I crapped my top bar thingy up yesterday.  The ? box is now the quit box somehow argh.  Then the quit box is the save game off.

Now I can fix it, thank you :)  The other lessons have been a huge help.  Very easy to understand!

The lessons that were at the slaveinostudios link (a link in this thread and the other "read first" thread for beginners) no longer works.  Are those lessons somewhere else now?
- meowy

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