Palette Problem

Started by Konix, Tue 30/03/2004 16:26:51

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Konix

Alright, so I'm attempting to make a game in the 256-color mode. I just finished drawing my first sprite, but remembered that I had to configure the color palette before importing. So I headed on over to the palette editor, picked some free spaces, unchecked the "this colour is room-dependant" option, and proceeded to import a JASC .pal file from Paintshop Pro (I saved the palette file from the sprite I drew earlier). Now, here is where the problem starts. I get nothing. All the selected fields on the palette turn up as black. I read through both the manual and the tutorial on the main site, followed them accordingly, but I still got nowhere. I even made a new game and tried the same thing to see if my current one might've gotten corrupted somehow, but I keep getting the same problem.

So, yeah, did I overlook some tiny detail, or what?

Alynn

I dont know if it still does this or not, but uncheck the boxes on the bottom... I believe AGS imports them backwards... That may have changed, but I remember playing with it and that seemed to be what it did.

Darth Mandarb

Is there a specific reason to make it in 256 colors?

I am working on something where I'm using a limited palette (256 colors), but I'm creating the game in high-color to avoid any head-aches.

I have the palette created and am sticking to it.  But I stick to it on my end rather than having AGS worry about it.

Just curious.

~ d

Konix

Alynn: I tried that but it still didn't work. Anyway, I just ended up adding the colors to the palette manually. It did involve recolouring the sprites a bit, but it's not that big a deal. :/

Darth: I made it 256 colors because I'm shooting for that old school look, plus it's supposed to run faster as an added bonus. But are you telling me that I can have it on 16-bit mode, and it'll run the same provided I only ever use 256 colors with the graphics?

Ben

#4
No, the game will always run slower if you use 16-bit color.. But it's really only noticable on slow computers (< 100mhz)

Konix

#5
Yeah, that's pretty much what I thought initially. Regardless, I found a way around my problem, so I'm sticking to 256 colors.

{edit by scummbuddy} no need to quote when youre the next reply

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