[April Fool] AGS to become shareware

Started by Pumaman, Thu 01/04/2004 00:00:44

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AGA


c.leksutin

Ahh well, the end of a golden-age.  so be it, hell, I'd give CJ 100 bucks just for use of the forums!

Best of luck with this updated venture CJ, hope to see you at Mittens USA!


C.

Grundislav

Good job, CJ.  Although I must say the fee is a little steep for a poor college student like me, I have registered my copy of AGS.  But hey, it's all worth it for the best game creation engine out there.

All you people complaining, you can just go use AGAST.  

big brother

$100 bucks is definitely not an unreasonable price for registration.

I mean, the only real reason to keep up to date with the later versions of AGS is because it allows you to produce better-quality games. If this is your intent, you will probably end up selling one. Eventually.
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Punch

All those promises... promises that AGS would be free... all that talk of keeping it 'Tell-me-how-cool-I-am-ware'. And then you throw it all back in our faces. Trust, built up over the years, gone in an instant.

I don't think I love you anymore.

I'll be in the corner mending a broken heart.

- Punch


Gilbert

C'mon Big Brother, you know what is good for you! It's worth that $100 !

CJ: Yessiree, I'd sent you a check via air mail, and to express my gratitude on the matter, I didn't just sent $100 but HK$150 !

Squinky

This way we can keep out all those stinky poor people....and hippie college kids....


edmundito

Ugh, I'm having economic problems right now, and I can't register AGS.... CJ, why did you do this to me?!  :'(

Relight

It's the end of the school term and I'm flat broke... but in the summer I'll have lots of money and will be glad to register because Pumaman deserves it after all these years. It's only right that he should get paid for all his hard work.

Anarcho

$100 dollars is a LOT of money if you're income is in Zlotych, not that mine is, but I understand the sentiment.

I'll still register though.  I haven't released my first game yet, but after pounding it out for six months, I refuse to give up now.  

Although the "underground" spirit of AGS and its community is one of its best attributes, it's better that Chris keeps the project going rather than give up on it for monetary reasons.  I know how tough it is to keep hobbies up when managing full time employment.  And furthermore, how many times have people on this forum talked about their dream of making games for a living...if this fee means that Chris can do something cool like make/improve a high quality engine like AGS for a living, then support him!


my two cents,

-Logan


Squinky

I vote that we create a forum for all the folks who can pay and leave all the poor folk outside....there just holding us back anyway...

Gilbert

WHAT?

* Gilbot V7000a curses punaman, for cheating him of his money!

Totoro

Of course its a pity, but I can understand it too, thinking how much time CJ invested (and money too, I am sure, hosting the webpage... and not spending the time WORKING for money... and not going on a DATE with a pretty GIRL while working on AGS...).
Maybe you could keep the freeware versions on the webpage too, which would somehow keep the community big. I understand the real professionals they are sometimes annoyed by "the kids" around here, but I regard it as part of the game... and when you finish a game, and its crapp, you can at least say you are not one of those who always posts in the announcement forums but never finish anything at all  ;D
I will register sooner or later, that's for sure.

Kairus

#33
I believe we all had it coming...
And that's as far as I can go, there's no way on earth I can pay a hundred bucks, that's probably a year's wage.
Probably I'm going to fall under the category of people downloading a crack to remove those nasty banners, like www.slooflirpa.com

I just wish it was cheaper... but... Chris, you really deserve it.
Download Garfield today!

DOWNLOADINFOWEBSITE

Felipe

Sooner or later this would happen... (I just hopped it'd been later ;D )

But, of course, you deserve to be paid, Chris, but for most people in the forums I think $100 is a LOT of money.. :-\
At least for me, it is. But I might register it in the future (when I have the money)

Just a question:

- Do we have to pay for every new version?
I mean, If we pay for 2.61, do we still have to pay for 2.7 or 3.0, for example?


-Felipe-

P.S. Wish you could just say this is a "April's fools' joke" (sp).
I DO think you deserve the money, but those are the words I want to hear...
"HAHA GOT Y'ALL!!!1112!"
"AGS won't be shareware.... at least not until v5.0" ;)
Don't blame me - I didn't know it!   (I have the feeling this will come handy...)

-

BruisedWeasel

I'm sending you $20.

That's all.

It's all any intependant program developer ever needed to support his/her hobby.

If it's not enough for your case of Fosters, you can whore yourself elsewhere.

Capitalist pig wanker.

Hollister Man

IMO, the best idea would be to allow the "registered users" updates forever, but the poor saps who can't afford to register will get the "new" engine after some set number of updates.  Like once the editor gets to version 3, let version 2.7 go free.  Give people an incentive to continue in the community.   I mean, in the last two point updates you've come up with 32 bit color, anti-aliasing, walk-speed scaling, and vector scaling.  Imagine what could come by 3.5?

The ONLY thing I do not like is the 30 day limit.  At least think of something creative.  Personally, I would code it to allow the cheapskate to work on their game, and play it from within the editor, but not to distribute it until registered, or that the files would only be useable by registered users until they did, or SOMETHING.  Limits are for the likes of Adoobie and MicroShaft, not the wonderful AGS.  The other thing is I'd suggest to make the registration process modify the program files in such a way that, in the event of a crack, you can find out who leaked the files and revoke their registration.

$100 IS steep for the pitiable games some of us make, but the problem is us l00zoRz need to get serious and make some killer games!  AGS is WAAAYYY ahead of any engine out there, but there's been all of ONE commercial game?  No wonder swapware is over with.

Come on, set a game up with a $1 paypal contribution for users, and you'll probably get the whole registration fee in a month or two.  We need to start forming groups, and actually making games.  If we all made "BuckWare," and either thought up creative copy protection or used the honor system, noone would lose money, cause we'd all be spending our AGS money on AGS games.

I'd say a good portion of us (me included until recently), NO OFFENCE INTENDED, are mostly a bunch of wannabes that wander around asking for help making our game, so sure that it will RU10RZ that we never actually do anything about it.  All the games I've looked forward to in the last several years (except AGDI's) were either botched, or are still in production, or vanished into thin air altogether.

[glow=skyblue, 1, 0]Good job, Benevolent Pumaman.  The time has come to see if AGS can fly, or if the unfortunate law of supply and demand will crush it like a bug.[/glow] :D


CJ, you got Paypal?  If so, you can expect my registration as soon as I get the rent paid! :)
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

MillsJROSS

Personally, I think 100 is a little low. Can I pay more? And if I pay more, do I get some sort of benefit package, like signed t-shirts or spit from CJ? Or perhaps I could get a time-share for your house? Oh well, expect 101 dollars from me.

-MillsJROSS

rtf

You should just have a pledge drive like PBS
I fail at art.

Gregjazz

Hey, I'm starting my own program, like AGS. It's called "Adventure Game Workshop" (AGW). It's going to be freeware, and I'm going to devote my weekends to making updated versions of it and bug fixes. You see, I was originally making this program to make my own games with, but since I'm a terrible artist, I figure I'll release it on the internet to let other more talented people make adventure games with it.

Anyways, the DOS version is nearly complete. Maybe I'll port it to windows after a while.

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