Suggestion: Flash Movie Support

Started by TerranRich, Tue 06/04/2004 17:50:19

Previous topic - Next topic

TerranRich

Before you say anthing, I know this is already in the FUTURE.TXT document included with AGS, at like the very bottom of the list. I wanted to know, how hard is this to implement, CJ? Relatively hard? I want to know, because I am starting to learn Flash (MX 2004) and I suddenly had the idea of using Flash for my opening/ending credits. Also, how high of a priority is this to you?

Does anybody else agree that this would be a great feature and very useful?
Status: Trying to come up with some ideas...

Scummbuddy

Jannar and I, and Im sure Ibex, Igor, Nixxon....
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

TerranRich

Has anyone used the Bug/Feature Tracker in the past few months at all? I see that it hasn't really been updated.

But yeah, awesome, anyone who wants this implemented, please reply, so it gets CJ's attention. ;)
Status: Trying to come up with some ideas...

SSH

Presumably Flash can output animations as AVI one way or another...?
12

TerranRich

I"m sure it can, but with much performance and/or quality loss, I believe. Maybe that's why it isn't a big priority, because of that feature. Well, maybe it wasn't such a big deal to ask for after all... :P
Status: Trying to come up with some ideas...

veryweirdguy

The only problem with saving .avis in Flash (as far as I can see) is file size.

In a quick test I did, I opened a little movie that was 124kb as a .swf. I went to 'Export movie as' and saved it as an uncompressed .avi (I chose 'uncompressed' as I didn't know which compressers would work with this movie & which ones would work in AGS). The final size for the .avi turned out to be 106mb :(.

So yes, I think a feature like the one Terran suggests would be useful.

SSH

I don't think that it is news to anyone that an uncompressed video is bigger than a SWF. AGS uses media player to display AVIs IIRC, so if your media player uspports compressor X, so will AGS.

The question is, what should the priority of this be versus other suggestions: and I was pointing out that this can be worked around, while other problems cannot...

Anyway, maybe what would be best is if there is some way for CJ to support the Gecko plugin API. That way, any Mozilla plugins would also work with AGS, including Flash.
12

Pumaman

#7
I refer you to this thread:

http://www.adventuregamestudio.co.uk/yabb/index.php?board=2;action=display;threadid=11313

In summary, the answer is no, but it might be possible for someone to write as a plugin.

Scorpiorus

#8
netmonkey tried to incorporate the macromedia flash plugin (ocx) which is used for example by iexplorer but there are currently some problems with the implementation side.

I also took a look and had attemps to find some API as well. I've found SWFSource SDK which I did't make a use of so far (project file is for msvs net and I'm with msvc 6.0 right now. I'll try to recreate a project under 6.0 and see if it can get it work). But If somebody know other SDKs please let us know :)

m0ds

Sorry to drag this extremely old thread up, but I need a simple yes/no answer,

does AGS support flash (swf) animations yet? :)

DoorKnobHandle


SinSin

#11
I was dabbling in the art of flash last night, and I had in mind a post I read about exporting a flash movie into ags...
Of course the answer is no you cant.........

BUT i made a discovery and this may help a few people get the effect they are looking for

if you create a movie in Macromedia Flash 8 you can export the file into an AVI
(veryweirdguy mentioned this before but he said the file size was way too big eg: 106mb)
However  if you use the method below you can create an effective 13 sec video with no sound and it have the file size of 150 KB

Simply create your movie then click export       then as movie
ensure that the save type is AVI... Duh

Ensure the dimensions and colour depth fit your game eg 320 X 200 ETC  & 16 bit colour
tick the other three boxes
And if you wish check the Sound Format is disabled (or if you want the sound you added enable it )(note this will make the file a bit bigger )

Ensure that the codec is
                                         Cinepak Codec by Radius
Make the compression Quality = 100
Data rate set to 300kbs
and key frame every 15 fames is good enough
Click ok and Voila a video that is no bigger than a small 5 room game

When you would like to inport this into the game startup  this thread
Thanks to ASHEN for the Help

Import problems

Hope this helps

Sin
Currently working on a project!

subspark

#12
In an alternative route to flash adventure games why not build your own flash engine. FlashAGS anyone? Please don't abbreviate that.  :=

Some examples of flash based graphic adventures:
http://www.langleycreations.com/andrew/blog/experiments/flage1/
http://theexchangestudent.com/index.php?option=com_contentask=blogsection&id=4&Itemid=27
http://lassie.gmacwill.com/lower.php?section=games&page=index
http://www.weremsoft.com.ar/flash-scumm/

SinSin

I think the reason this thread started was to ask whether or not AGS supported Flash files
generally i think that this means that the person who started it does'nt know programming to well, so thrusting the idea of them building an engine into there head is pretty unessisary innit
i mean not being nasty or owt just stating a point
Currently working on a project!

subspark

#14
Well you can keep your point. In all honesty the information I submitted was directed at everyone and not the induvidual who started the thread. If somebody else makes a flash engine or we all use an existing one (see the links) then our friend TerranRich may be inclined to make use of it.

Cheers,
PW.

SinSin

#15
Quote from: TerranRich on Tue 06/04/2004 17:50:19
I suddenly had the idea of using Flash for my opening/ending credits. Also, how high of a priority is this to you?

Does anybody else agree that this would be a great feature and very useful?

Here it clearly states that he would like to create OPENING/ENDING Credits
Not I want to abandon Ags and use a different system 

Sin
Currently working on a project!

strazer

People, please, re-read each other's posts and try to imagine the other person not trying to be rude to you. Don't be touchy, I'm sure there's just a smiley missing here and there.

Anyway, personal attacks end here!

/moderator

subspark

Come on fellers. Cheer up!
We're suggesting tools and alternatives for your benefit. I took the time out of my very busy day to soucre out links that might help you create flash games. I never suggested you ditch our beloved AGS for something else although I will admit my suggestion may have been better in the General Topic forum.
My apologies for that.

Pls try not to snap at people who wish to assist you.  :'(

Cheers,
PW.

SupSuper

Can't Flash export in other formats that AGS can use?
Programmer looking for work

SinSin

I will check this out later today but there are a few different formats that it will export to ...
Currently working on a project!

SMF spam blocked by CleanTalk