AGS platform game engine

Started by Gregjazz, Mon 12/04/2004 01:35:45

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Gregjazz

Ahah, you're thinking I'm looking for a platform game engine for AGS? Well you're wrong! I made a platform game engine for anyone to use or learn from. My scripting in it was kind of messy, so you can scratch out that "learn from" part.

Anyways, I made a quick first level with a big scrolling map. It's pretty straight-forward to make levels in it--just look at the example map.

Well, here it is: http://herculeaneffort.adventuredevelopers.com/lf.zip

I may mention that it was originally designed on a slow computer, so you'll probably have to take out the "SetGameSpeed" thing in the start of the script.

Thank you and enjoy!

Moox

nice, but where do all his combat skills come into effect

Gregjazz

Well, let's say you were attacked by large masses of hypothetical baddies (let's just pretend they're running toward you in the game, weilding large intimidating weapons). Ahah, you could then jump kick, crouch to dodge, run and super-punch! They are defeated!

Now wasn't pretending fun?

Actually I (the lazy person I am) just didn't get time to add baddies, so you can do that yourself. :)

Candle


Rui 'Trovatore' Pires

Just for the sake of completion, I'd like to mention that there was a previous attempt at making a side-scroller with AGS. I don0t remember exactly by who, but I know it's someone from GAC. 2ma2, I think. You can check it out in the games page, non-adventure games.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

MrColossal

http://www.agsforums.com/games.php?action=detail&id=220

Platformerius: The Ninja Incident by 2ma2 who is a long way from Greece.

but i think Geoffkahn knows about this already [?]
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Rui 'Trovatore' Pires

I think he does, too, it was just a little reference for everyone else who read this thread and didn't know about it.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

foz

#7
I am working on a platform game as well....(i think i inspired geoffkhan to make this when he was beta testing mine.)

Mines on hold for moment due to MIA my main project...

But if you would like to see screenshots its in games under production as james bond.

Geoffkhan has made a very good engine and i m sure others will play around with it.......(You do need some scripting knowledge to make games that are`nt adventures though.)

Good work G....

I`ll probaly use some of your ideas myself.

Gregjazz

Yeah, I played Platformius a while back. I tried messing around with the engine -- including trying to make it scroll and stuff -- but it didn't work out. So I finally made this one. Feel free to laugh and make fun of my scripting and rip little peices out of it to use in your own games. Yeah, the scripting is kinda messy. Okay, it's very messy.

Ginny

Ooh, great work Greg! Is it just me, or are there many non-adventures being made? I'm planning to make and RPG(ish - just the RPG features I want) demo, but I have other games to make first... Which reminds me.. MAGS!!!! :)
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

LordHart

I'm trying to make something with Sylphers IF source... I've changed it around heaps though, so that I can make the rooms work and that... but it's pretty annoying. :-[

rtf

Two thumbs up!  I love the character art.


I don't get the platform thing at all in AGS, though.

Like, how the hell does he move with no walkable areas?  Baffles me.  ???
I fail at art.

Gregjazz

No thumbs up on the art, please. I ripped the character art from Little Fighters 2. Sorry to get you guys excited, but I didn't have time to draw my own. :(

Walkable areas are unnecessary because I manually move the character's X and Y coordinates when you use the arrow keys.

Gfunkera

#13
very cool, is there a way to setup..... Lets say gamepads (as in sidewinder, gravis gamepad?) to be used with these platforms?? For a developer would it be possible w/ AGS

Migs

BWAHAHAHAHAHAHA, THIS IS AWESOME!

For a gamepad, you'd have to write a plugin for it.  I was never a huge fan of using gamepads to play computer games.
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Gfunkera

lets say I wanted to flip it so it scrolled up only ya' know for like a car game kinda like old school GTA?? How would I do this?

Rui 'Trovatore' Pires

I guess that'd require a different engine, Demorgon. There's an engine for 1st-person-ish car "racing" in the demo game, but not for top-down view.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Captain Mostly

Hi, I just thought I'd anounce that I'm pinching a large portion of this platform engine for a new vegetable-patch-extreem game I'm making for my BF's birthday.

In my readme I've got: "Vegetable Patch Extreem Physics Engine courtesy of Geoffkhan."

I hope this is ok!

Rui 'Trovatore' Pires

EEEK! I have NOT added this to my resource page yet! How nasty of me! I'll di it right away!
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Ishmael

In case anyone is missing it, I've mirrored the older Platformerius platform thingy here: http://koti.mbnet.fi/tk-/files/AGS/platform.zip
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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