The latest and greatest installment of Adventure Architect is now online

Started by chapter11studios, Mon 12/04/2004 20:27:57

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chapter11studios

Hey all,

For those who are interested in following along on one person's game design odyssey, the latest installment of my design journal is now online and, as always, kindly hosted by the good folks at adventuregamers.com. This month, I discuss a boneheaded mistake I made early on that forced me to redo some of the work I'd already completed. Plus, there are snazzy screenshots with character sprites.

Find it online here:
http://www.adventuregamers.com/underground/display.php?id=365

-Josh

m0ds

Interesting article, the game is certainly shaping up nicely too. Good stuff!

Privateer Puddin'


Ginny

Oh I've been waiting for this! I get excited before these articles every time! I'll read it and see if I have any comments. :)

edit:
A bit short but a great read. :) Interesting how even this flawless plan gets into problems. It takes real willpower to fix the mistakes and continue, rather than stop production. Also, great sprites as always! Heh, good dialogs even for something like this are a sure sign the actual game dialogs will be just as good and better ;).
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

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