AGS RPG Info???

Started by Gfunkera, Sun 04/04/2004 21:05:34

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Gfunkera

So what exactley are are the developments that have been made towards RPG with AGS, I do believe a few years ago someone realeased a demo of there RPG... But what I was wonering is where I can get anyinfo on it and what some people have done, I would realy like to use AGS I'm already real familiar with it.... Or any ideas on how I could make it RPG like with out the random monster attacks and all the magical items, so its more like an advenutre/RPG/Platform   So instead you would fight the AI real time on the map instead of going to fight scene like FF Well anyones ideas and info on this  matter would be greatley appreciated. I have like 10 pages of the story written, along with dialogue.

shbaz

It can be done with a lot of intense programming. All of the attacks, health bars, magic points, damage response to attacks, etc, are determined by mathematic formulas that are programmed into the game. If you know C++ go for it.. if not, there are RPG creators if you search for them.

I'm making an RPG with Blender, though I've done no programming or work with the game engine yet, only lots of modelling and writing.
Once I killed a man. His name was Mario, I think. His brother Luigi was upset at first, but adamant to continue on the adventure that they started together.

Moox

I wrote a turnbased rpg engine in z80 basic that i might port to ags

Gfunkera


Captain Mostly

I'm working on a project with RPG elements... It's not Baldur's Gate grade stat-core, but It's not difficult to drop in a few statistics and things. The only think I think is tricky with AGS is combat, which is something I've still not worked out how anyone would do...

shbaz

Quote from: Captain Mostly on Mon 05/04/2004 10:11:32
I'm working on a project with RPG elements... It's not Baldur's Gate grade stat-core, but It's not difficult to drop in a few statistics and things. The only think I think is tricky with AGS is combat, which is something I've still not worked out how anyone would do...

Intense programming.. it'd be easiest to do something like what nintendo RPG's had. There are sprites of each character and monster that move around a bit, then when you choose your attack, they instantly transport to the area in front of the monster and animate some sort of attack (sometimes an overlay animation with transparency).
Once I killed a man. His name was Mario, I think. His brother Luigi was upset at first, but adamant to continue on the adventure that they started together.

Captain Mostly

I think it'd be more interesting to come up with some new system... But then I ALWAYS say that...

So far I think I'm going to avoid the combat issue... I don't want to just tack it onto the game, and would rather it was an intedgral part of my design from the start...

Doesn't need combat to be an RPG!

shbaz

An RPG without combat is an adventure game, IMO. The only difference would be that an RPG has less puzzle solving and a more intense storyline to follow, I guess.
Once I killed a man. His name was Mario, I think. His brother Luigi was upset at first, but adamant to continue on the adventure that they started together.

Gfunkera

Captain I would realy like to see what your working on, Maybe you could mail me some info??

Moox

http://www.ticalc.org/archives/files/fileinfo/332/33227.html
My rpg engine in z80 form, I cant seem to find the darkbasic version

But anyways, you could find an emulater and test it, or port it yourself, but it will be a while before i have time to (track season)

Kojiro

hey,
I wanted to make a 3d rpg, but no random battles, and there was this engine called I-AXE that promised it could do that, as simple as RM2K, but it was all lies!!
It wouldnt even download!!
Now I have dedicated my life, to taking revenge!!!
>:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

                             

                                   Axel

Moox

Dear flame newb

THE THREAD SAYS AGS RPG, LEARN TO READ. BTW I USED RPGMAKER 4 YEARS AGO, DONT BRAG ABOUT IT


From,
caps newb

Alynn

#12
Quote from: LostTraveler on Fri 09/04/2004 03:46:33
Dear flame newb

THE THREAD SAYS AGS RPG, LEARN TO READ. BTW I USED RPGMAKER 4 YEARS AGO, DONT BRAG ABOUT IT


From,
caps newb

* Alynn can't help but think this is a reference to his game.....

Now you guys know where I got the inspiration for those n00bs :P... I've delt with so many of these guys........

EDIT: Actually he is more of a gimmie n00b, he seems to just ask for things to be done for him... code his game, draw his sprites...

Femme No Loggy

There are plenty of RPG engines out there, why ghetto rig ags?. All I can say is - ika and Sphere are good.  ika is the most flexible and fast, but it's difficult. It uses Python scripting.Sphere is the easier one, it uses a simplified version of java. RM2k(3) is good, but it is very very limited with interface scripting and a lot of graphical/scripting limitations.  There are some bad engines too, like RPG toolkit and Scenario RPGM. Simple (and very limited) engines  include rm95, simrm 95, network rm2k(a MMORPG engine, utter crap), and masterquests series.

Gfunkera

I understand there may be better but IMO having an RPG option with AGS would be great? Maybe an opensource project that all ags user can add to and modifiy....  Although my scripting skills are not top notch  :P



Just a thought, b

Captain Mostly

I think the idea that an RPG without combat is just an adventure is rather mis-guided.

Not least because it would suggest that an adventure WITH combat was an RPG, and I don't think that's true (Was monkey island 4 an RPG?)

Also, if it were possible to complete an RPG which contained the option of combat, without ever TAKING that option, would you have played an adventure game not an RPG?

There's a lot more to an RPG than just adventures with combat. There are totally different conventions and standards in RPGS. Indeed, most RPGs are based around complex (and often mysterious) rule structures, where as adventures are much more free-form, and this (if nothing else) has a trickle down effect to create final game that has a totally different style and feel to it.

Mind you, it's always nice to play a game that blurs the lines between "adventure" and "RPG", just to remind us that rigid genre's aren't entirly productive things to stick to...

Gfunkera

So lets start our own game genre!!! We could become the original GODS of ARPG Adventure Roll PLaying Games genre with a new game twist!!! lol I don't know its a thought!

Jockstrap

Hmm....didn't they do that with the original Quest for Glory?
You whet my pants...

shbaz

#18
Adventure games usually don't have turn based combat with multiple characters and upgradable weapons. An RPG without those elements, stripped down to just the story and puzzles, would be an Adventure game.
Once I killed a man. His name was Mario, I think. His brother Luigi was upset at first, but adamant to continue on the adventure that they started together.

Captain Mostly

An RPG stripped down to just the story and puzzles would be an adventure game?

Well, would a first person shooter stripped down to just the story and puzzles would be just an adventure game?

How about an RTS?

So what if an RPG had multiple characters, upgradable weapons but not turn-based? What if it wasn't turn based, and only had ONE character? What if the combat was just one person, just one weapon and real-time? Would that still be an RPG by your definition?

There is SO MUCH more to an RPG than combat and  saying that an RPG without it is an adventure seems loopy!

I mean, if someone made EYE OF THE BEHOLDER, and took out all the monsters, the game would still be obviously an RPG.

or not. whatever. It's not like it's a greatly important issue.

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