questions about: Graphics, some basic words

Started by Thomas, Thu 15/04/2004 17:53:30

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Thomas

I think you all know Monkey Island 3. Is it possible to do a game like Monkey Island 3 with the AGS. Because of graphic and the abilitys of the AGS EDITOR.

Can anybody tell me, what 16 bit high-color and 640*480 means for a game?? I would like to hear about a game-example(may Monkey Island 3??).

So and if a game like Monkey Island is possible to make (cuz of Graphics), then how to draw such nice graphics. I have ADOBE PHOTOSHOP 7.0 and I think it could be a good basic for making adventures or?? And cause of the way, how to do such graphics, I don't think Lucas Arts used a mouse to to its graphics in Monkey Island 3 or?? May I need a special tool (digital pen??) ??

And there is something, I checked out the Tutorial(just the first 2, but I am going to read the others too) and the Script-Tutorials. Can anybody tell me about the few special words, like GUI, DOTT, Fonts (different types), or is this in a Tutorial, which I have not read until now??

Thx for reading my post.  ;)

Minimi

GUI = Guidence Users Interface. A GUI is everything that makes the game playable, like inventory screen, save/load screen, score screen or maybe a verb coin.

DOTT = That means Day Of The Tentacle, wich is an classic adventure game, with unique cartoonish style.


About the graphics. You can ofcourse draw the graphics with PS, or any other program with your mouse. This could be done by scanning an image you've drawn with pencil or starting from scratch. You can also make pictures by 3D Rendering them in a program like : Blender, 3DStudioMax etc...
It only depends on your drawing skills and time of practice. Check out the tutorials thread in the critics lounge on the forum.

I hope this helps you, somehow :)

MrColossal

GUI is Graphical User Interface, you can pronounce it Gooey and everyone will look at you funny "That GUI is great!"
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

..

QuoteCan anybody tell me, what 16 bit high-color and 640*480 means for a game?? I would like to hear about a game-example(may Monkey Island 3??).

16 bit high color is a pallete choice, you can choose how many colors your game uses, the more colors the nicer the graphics, but it coud afect game speed.

640x480 is a resolution, its the size of the 'screen' in which the game is seen through, in pixels. (a pixel is just a tiny dot in a picture zoom in fully in MSPAINT and just click once with the pencil tool to see a pixel)

Pessi

Hey, Thomas.

16-bit hi-color and 640x480 mean the graphical quality from the technical aspect. 16-bit means that you're using tens of thousands of colors which means that there are no basically no limitations how to use the colors. However, the reason you might not want to use this is that it slows the game down a bit. But for artists like me, who don't really want to mind that kind of thing when creating a background, you might end up using this. The other alternative is to use 256 colors for your game. It often means that you will have to limit the way you work because you can't use blur or any other effects as there are too few colors to use.

However, as you mentioned CMI (Monkey Island 3), that game actually uses only 256 colors. They've used a program called DeBabelizer, or something like that, to decrease the colors from thousands to only about 230 or so. The rest, twenty or so, colors are reserved for the character and the inventory box. Or something along those lines.

Markings such as 640x480 or 320x200 imply the amount of pixels used in the image. Greater figures obviously mean better image quality, so to say. Ie. smoother edges for everything you see there. Again, the lower quality (320x200) is faster than higher quality, but it's often easier to work with bigger resolutions. It depends on your style though. Experiment.

As for CMI's art, it was created by Bill Tiller. The backgrounds, to be exact. He first made a pencil sketch, scanned it so he could work on it on the computer. I think he used Photoshop 6 or 7 for it. Either way, I think he used multiply layer for the sketch so it would show over the color layers. However, if you don't have a scanner you can use a drawing tablet for the outlines. If you don't have either a scanner or a tablet, I think you can mimic the style pretty well with a mouse as well but it's a lot of work though and probably very frustrating.

I personally have used a drawing tablet for more than a year and I'm really glad I bought it. I recommend it if you're really interested in CMI style and more.

Thomas

Hey thx, at all good advices.

I did know what a pixel is and 16 bit and so on, but Pessi answered what i wanted to hear. (Monkey Island 3)

Thx to Pessi. May you can tell me what CMI is??


Privateer Puddin'

CMI = Monkey Island 3, or Curse of Monkey Island

Evil

Dont we have an acronym list somewhere? And if not, we should make one.


Meowster

I second that. I'll start.

LOL = Little Old Ladies
WTF = Well that's fortunate
WTB = Well, that blows
DFBF = Double Fine Babies Forever!
DFAN = Double Fine Action News
DFAC = Double Fine Action Comics
LMAJAMAY,Q!!! = Let's make another joke about Mark and Yufster, Quickly!!!

DanClarke

#10
theres a great interview with Bill Tiller on www.scummbar.com

It goes into detail about how he made the BGs and what programs where used.

Evil


DragonRose

M0ds and Yufster sitting in a tree
K I S S I N G
First comes BR, then comes FOY
At least it would if M0ds would actually finish a game!

Dang. Doesn't rhyme. Was it quick enough?
Sssshhhh!!! No sex please, we're British!!- Pumaman

Evil

YYITYFDTFMIRAI!!1

(Yes, yes indeed. Thank you for doing that for me. I really appreciate it!)
:D

Thomas

How can I do my own GUI??? I want design my own user-interface.

And what types of different fonts are there to use in an AGS Game??
What is a .pcx file?? (A special craphics format or??)

One font in the AGS is from Sierra as I heard, but I want to have my own....

And @Pessi: I have a scanner and I think I am draw it and then work it out in photoshop.

:)

Nacho

Quote from: Thomas on Fri 16/04/2004 13:47:20
How can I do my own GUI??? I want design my own user-interface.

And what types of different fonts are there to use in an AGS Game??
What is a .pcx file?? (A special craphics format or??)

One font in the AGS is from Sierra as I heard, but I want to have my own....

Your own gui... is not that easy,as far as I know... But I think there are downloadable ones, and Joseph Di Perla has a tutorial for making a verb coin GUI somewhere...

*.pcx is like bmp or jpg, for instance... a image file format.

I think all ftt's can be imported into AGS. Ftt is the typical fot format windows use for  Word, for example... You can download some fonts too...

There are programs to make fonts by yourself.

And this are all the answers that a person whit no-knowleadge of scripting can give to you... If I did a mistake please, make me know.
Are you guys ready? Let' s roll!

Thomas

Thx for feedback.  ;)

I think I got what I wanted, even if some parts are not clear with GUI, but it seems, GUI is a very hard to do thing.  :-[

..

Well making a simple custom GUI is not that hard...
What you could do is say you wanted a few verbas an an inventory at the top always there, download a MI2 GUI, change the graphics and move the buttons inventroy around etc, and you can have a whole new GUI! :P

Thomas

Thx I have already known that. But I would like to do a fully new one for me.

But k, seems that I have to come out with the easy way.  ;)

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