How long did it take to make your game?

Started by Anarcho, Mon 03/05/2004 06:05:51

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DanClarke

Me and Meni (Angst Pringstine) have been working on TLOTLL for about 7-8 weeks, altohugh i did the 1st part of the work with concept art etc. I thnik things start to pick up once you actually turn your concept into a working idea, but this is the hard bit.

Were still aiming for a summer release, provided we get to grips with the software quickly enough.

Kweepa

Quote from: Davis on Tue 04/05/2004 01:23:37
When you're working on your subsequent games, they'll probably come to you faster. Practice makes perfect.

I'm not sure about that.
My second game is coming along much slower than the first.
Perhaps there's a wall, but it's not at game two for me.
I should probably be setting myself mini-milestones...
Still waiting for Purity of the Surf II

Dart

My game, if it ever comes out, will be released in a year. Keep in mind that I only started it three weeks ago.

Not because it takes me a long time to create the backgrounds and such, but because of the load of homework I get each night.


Dave Gilbert

Quote from: SteveMcCrea on Tue 04/05/2004 12:00:42
Quote from: Davis on Tue 04/05/2004 01:23:37
When you're working on your subsequent games, they'll probably come to you faster. Practice makes perfect.

I'm not sure about that.
My second game is coming along much slower than the first.
Perhaps there's a wall, but it's not at game two for me.
I should probably be setting myself mini-milestones...

Having a chunk of the artwork already done for you helps, too. :)

Long Live RON.

edmundito

Quote from: ldw on Mon 03/05/2004 06:05:51
I've just read on Yahtzee's site that it took him three weeks to make Odyessues (sp?) Kent...WTF?  Not that it's a work of art or anything, but it's a solid game...

Ah, here's the deal... Yahtzee doesn't go to school, like most of us do! So he had time to sit down and work on the game very well, plus his thing was writing so he also had time to develop some great dialogs for it and so forth. I'm not to sure what his work situation was, tho; I never really asked him.

Games take a long time to make, specially if you're out doing so many things. I have to survive school, work on other projects, shoot some video.... I'm getting organized this summer and I hope to have something finally done. It was a lot easier when I was 14, and I had no worry on whether the game even made sense (and that's why T. Drunk Island is the way it is :P)

Vel

WWTLF took Petteri and I about 3 months hard work without periods of inproductivity.

Davis

"So I've proved my point a thousand fold," snorts Davis. "Ho ho."

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