Sq6 style GUI!!how can i make it like that???

Started by DeadlyJynx, Wed 12/05/2004 19:04:50

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DeadlyJynx

ive tried to look for it in the manual but i cant find it so im posting here..
how can i make a Sq6 style GUI!!

--This is not a sig... this a a bar.

..

More information? For people who haven't played SQ6 like me ;) What kind of inventory/ interface etc.. I'm sure there is a way...

TerranRich

Of course it's not in the manual. Have you even tried it, NOOBalator?
Status: Trying to come up with some ideas...

Moox

download the sq6 template from the account frozen site



Scummbuddy

They were referring to this site. http://www.freewebs.com/skimbleshanks/index.htm

but for now and until, apparently, the ninth of the next month. check back there if you can wait that long.
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LordHart

Isn't it just the same kind of interface as the other SCI VGA Space Quest games? Therefore, exactly what AGS has as default, but without a whole lot of colour... ::)

Lazy Z

'Twas brillig, and the slithy toves did gyre and gimble in the wabe. All mimsy were the borogroves and the mome raths outgrabe.'

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Drakmyth

All the GUI's on that site are in *.agt format. I, being new to this community, assume this was a previous version of a GUI format file. However, the current version does not seem to be able to open it. I have been interested in getting my hands on a SQ4 GUI as well (which is on the site). How are these GUI's used?

Scorpiorus

It is a template file. Simply copy it to the AGS folder and start a new game. You'll see another choice in addition to default game one.

Drakmyth

Thanks. Now I don't have to make it myself. It was really getting to be a pain taking 27 screenshots from one computer and moving them to a second computer to use them in AGS.

Darth Mandarb

GOOD LORD could your signature be more obnoxious?!?! (there's a restriction on banner sizes in sigs ... it's right above the place where you entered the information for your sig)

Space Quest VI had a great GUI.

I always prefer making my own GUIs, but if you have to borrow one, that's a good one to take!


Drakmyth

Oh is there. Oops, I must not have noticed it. I'll change it in a moment. I'm having problems uploading to my FTP at the moment. And besides the size what's wrong with my sig? I use it on all the other boards I go to and no one has ever complained before.


I have never played SQ6 although I would like to. I own all the other SQ's and all the KQ's though.

TerranRich

We complain here because the owner, CJ has explicitly set a limit. No more than ONE image, and no more than 460x100 or something. It's on every forum page. Check it out. And please abide by it.
Status: Trying to come up with some ideas...

Drakmyth

#13
Is that better? Anywho, back on topic.

Those template are great and all but they're in german or something. I'm not exactly sure how to use the translation source either. Perhaps it said in the manual but I did not see it. I guess I'll have to go back to ripping. Doesn't matter much I guess. With the exception of the sliders on the Status Screen I've pretty much ripped the whole thing already.

[Edit] Perhaps I should have been more clear. I ment that I didn't see the manual say how to convert the txt files included with the templates into the translation tra files. [/Edit]

gogeta2000

THank you all for the help...
if theres ne more info on the Sq6 Gui plz post it

Scorpiorus

#15
Quote from: Drakmyth on Sat 15/05/2004 06:53:14[Edit] Perhaps I should have been more clear. I ment that I didn't see the manual say how to convert the txt files included with the templates into the translation tra files. [/Edit]
I'm not sure what that txt file contains but if it's a dumped text you can import it back via Main menu > Game > Import dumped text from file... Be sure to make a backup copy of your game, just in case.

EDIT: to make a .tra Main menu > Game > Create compiled translation. And choose txt to compile from.

gogeta2000

Quote from: Scorpiorus
I'm not sure what that txt file contains but if it's a dumped text you can import it back via Main menu > Game > Import dumped text from file... Be sure to make a backup copy of your game, just in case."Quote"

first as i am a NOOB...HUH?¿?¿

secondÃ,  i can seem to gt this pice to work on the gui -"it theÃ,  gui isnt fully there..and rooom moves along with my char...HOW do i fx that if you can fix it plz do i have the link to the file down below"
no need to translate nething cuz i can do that my self"

http://members.shaw.ca/gogeta2000/downloads/fdm.zip


DeadlyJynx

#17
oops used my friends account.Owell...

well it would bew a big help if you could fix this for me cuz yes i do have the time to do it but ive tried MANY times and it still wont work for me...

you will see what i mean when you test the game

sorry messed up url
http://members.shaw.ca/gogeta2000/downloads/Fdm.zip <--that one works[{(}=

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viktor

Quote from: Scorpiorus on Fri 14/05/2004 23:29:47
It is a template file. Simply copy it to the AGS folder and start a new game. You'll see another choice in addition to default game one.
is there any other way to load the GUIs. I already started the game and want to use a GUI similar to mankey island. I'm just gona change the images a litle...
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Scorpiorus

Quote from: .:¿?expert noob?¿:. on Sun 16/05/2004 03:03:06http://members.shaw.ca/gogeta2000/downloads/Fdm.zip <--that one works[{(}=
I can't extract the files. Might be a specific format or something.

And could you elaborate on the problem you've encountered?

Quote from: viktor on Sun 16/05/2004 11:41:44is there any other way to load the GUIs. I already started the game and want to use a GUI similar to mankey island. I'm just gona change the images a litle...
The only other way is to start a new game with a template, next open GUI editor and click the export GUIs button. AGS would create a .gui file, so you can import it to your game (import GUIs button).

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