Lone Wolf: Flight from the Dark!

Started by stuh505, Thu 13/05/2004 05:03:10

Previous topic - Next topic

stuh505

okay, I don't know about you guys...but for some strange reason I find these books compelling beyond words and they are by far my favorite adventure game even though they are not for the computer...until...now...

I'm working on a FAITHFUL representation of book 1 right now (you can even pull up your action chart in the game!)Basically every detail of the game will be the same, almost down to the last word, except instead of flipping through pages you will be walking around...and instead of pointing at the number table etc to fight, I'm going to do something that looks similar to QFG1.

I'm just curious...is there anyone else who shares my strange love of these classics?

Nellie

Heard of this?

http://www.projectaon.org/


I used to have Lone Wolf #1 a while ago.  I can barely remember any of it, but I'm looking forward to the Project Aon guys finishing up so I can play through the entire series.

It'll be interesting to see a gamebook conversion, and I'll certainly play it when it's ready.  Good luck with it.

Nostradamus

That sounds like one of the best ideas ever!  :o



stuh505

Nellie: Actually yeah, I just found that great sight yesterday.  But that is for downloadable versions of the book...it won't be in computer game form.  But it will be helpful if I decide to make the whole series (god forbid I attempt that without some other fan help) because I am missing books 6, 14, and 16 :P

Kweepa

I haven't played these, but I loved some of the British equivalents by Ian Livingstone et al like the Warlock of Firetop Mountain.

So, I'm definitely interested!

I'm not quite sure I understand, though... is it going to be graphical, with cutscenes interspersed with decision trees and combat?
Still waiting for Purity of the Surf II

stuh505

Ok, let me explain.

It's not just "the book" with pictures running in the background.  You will have a character that can move around on the screen and interact with things.  Instead of choosing what to do from a few dialog options like in the book, you will make those choices by doing them.  For instance, instead of choosing the right path or the left path from a dialog option, you will just walk down one or the other.

So you'll be able to walk around, pick up stuff, look at stuff, use inventory items, talk to people, etc...and it will be a lot less linear than the book (which has 17 endings!) because you could walk back to previous areas, for example...or you might not notice an object to pick up that you would automatically notice in the book  :P

stuh505

@#$%$#%%$

That is me being frustrated with myself.   

Yet another project I have started....got almost all of the work done...and then drop it right befor completion.

I have written the entire engine, and now I'm dropping the project.  But theres so much work put into it I thought I would see if anyone else wants to use the engine to make their own text adventure games, or make the lone wolf series themself. (oh by the way, I decided to drop the whole idea of being able to walk around and stuff and just made it a text adventure).

At this point, all that needs to be done is to go through the book and type in the story at the appropriate places.  A monkey could do it...actually I thought about writing a text parsing program to go through a text file of the book and write it for me...but I just don't have the energy.  But seriously if anyone wants to do this, let me know...all the work has been done.

Jockstrap

You whet my pants...

stuh505

I originally started before I heard of project Aon...then when I found out about project Aon, I decided mine would still be somethign new since the combat and randomness and stuff is not built into the Aon project...but now there's so much WRITING to do to put the actual book in I don't have the energy.

SMF spam blocked by CleanTalk