AGI (kinda) style background

Started by BOYD1981, Fri 21/05/2004 20:18:54

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BOYD1981

well, i'm working on this silly little game and thought i'd ask for crits on the only background i have so far...



i'm quite happy with it and don't really think i'll be changing much (i'm always open to suggestions though), i might just animate the computer screen a little and maybe add some more to the space outside.
the game is 70s themed hence the clashing colours, or atleast that's my excuse...

edit - updated version, i got rid of the green cupboard things and the the blue worktable youjamaflip, also added panels to the walls and the gold plaque

Limey Lizard, Waste Wizard!
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DoorKnobHandle

Looks really good (like Maniac Mansion or Zac Style!)

Maybe some floor and wall details!

Keep up the good work!

Damien

I like it, especially the shading of the moon.

Maybe you could add some stuff in it, it seems empty.

Darth Mandarb

Neat-oh!

I think the only thing I would add would be a few more stars and some details (panelling) on the dark purple walls on the left and right sides.



But I like the coloring and shading.

Maybe, as Damien said, add some more 'stuff' through-out.Ã,  Objects on the counter tops.Ã,  Space ships through the windows.Ã,  Table, chairs, etc.

BOYD1981

wow, that's a really nice edit, those panels really do make a difference, i think i'll do my own rather than copy yours outright (althoug it is tempting  ;))
also, i am going to fill the room with more objects and maybe a walkbehind complete with pipes that don't seem to do anything that you always get on spaceships...
i'm also going to add a few animated objects to the background, perhaps even a moon orbiting the planet.
thanks for all the feedback.

Limey Lizard, Waste Wizard!
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MrColossal

i think you should take the panel idea and apply it to the floor also, it's quite bland, maybe like a conveyor belt [not really but it's the best image i can come up with] going from door to door

i'd edit in what i mean but i think you'd rather do it yourself

how much like an AGI game do you want this background to be? only using the AGI colours? i see you aren't sticking to the double pixels so maybe this won't be an awkward suggestion, very faint twinkling stars, coupled with the orbiting moon i think it'd look nice.

and do you know that there are 2 extra pixels on the second cabinet from the left?

oh also, may i suggest bringing the window down so that it doesn't touch the top of the image?

maybe i'm wrong on this who knows it probably looks ok in game
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

BOYD1981

#6
hmm, you know i might actually move the top of the windows down, or shave some pixels off the bottom, turn them into a nice wig and place them on the top of the image...
the game is actually going to be 320x240 (right now i'm drawing the backgrounds as 160x100 then pixel resizing) with a GUI at the bottom (which will just be the default GUI but changed a little), i'm not strictly sticking to the AGI palette, but i am hoping to use maybe less than 50 colours in the whole game.
it's only going to be a short 3 or 4 room game so i don't really want to spend more time than is needed on the backgrounds.
oh yeh, before i forget, here are the two main (read: only) characters, Roger Disco & Captain Smoothdaddy


Limey Lizard, Waste Wizard!
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Peter Thomas

yay! You used handle-bar-beard-man :D Top stuff.
Smoothdaddy looks pretty sweet as well, but I liked his big afro before... :)
Peter: "Being faggy isn't bad!"
AGA: "Shush, FAG!"

LordHart

I think eric means something like this, but not as lame and quickly done:


MrColossal

heh, no that's not what i ment at all
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

LordHart


Darth Mandarb

Diggin' the two (only) characters!

That's hilarious.

BOYD1981

#12
you mean something like this?



obviously the perspective would have to be fixed, i just did this quickly...


Limey Lizard, Waste Wizard!
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auhsor

Looks nice and very much in the AGI style. The only problem is that the perspective above the doors look wrong, and hurt my eyes if I keep looking at them.

BOYD1981

well, i'm basically using 45°/135°/225°/315° angles for perspective, it's only gonna be a short game so you won't have to look at it that long anyway :)
actually, the right hand side door wall does look kind of weird compared to the left, i might just mirror it...

Limey Lizard, Waste Wizard!
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Phemar


Well here's how I kinda picture this thing (TRUE AGI!):





I made it all in MSpaint goodness...The thing I most moticed about Sierra's AGI was that most of the artists tried to stick away from using grey as much as possible. The other thing I loved about AGI, was how the artists always used their colors so creatively...

I only did half as I ran out of time.

LordHart

That looks great Zor! Though, the panel is still out of perspective. :P

Pet Terry

Pretty nice. Zor's version looks more like AGI, while your version looks more like it belongs to Space Quest 3 which wasn't AGI (I don't remember what it was :P )
<SSH> heavy pettering
Screen 7

BOYD1981

that's neat Zor  :)

i think i should have said EGA style rather than AGI, i'm working loosely with the EGA palette from SCI Studio...
i'm not actually going to be using that conveyor belt type thingy, but i might put lights in the floor or something like that, or some kind of waypoint looking thingy for robots...

Limey Lizard, Waste Wizard!
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Phemar


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