Now I have a problem with a Cutscene (Finally solved)

Started by G, Sun 13/06/2004 23:49:17

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G

Hy there! It's me, G, again.

Making my game I found aÃ,  little problem that I expect you to help me to solve.

I have a cutscene that starts in one room and ends in another, the proble is that I try to use NewRoom or NewRoomEx, but that doesn't works (I think you know why, this order gets executed at the end of the script). How can I make the cutscene change of room to end properly?

It must be possible? musn't it?

Thank you for reading my problems and excuse me for the bad use of the lenguage.

The Spanish AGSer: G

strazer

You can define more than one "Run script" action for a given interaction.
Just add another "Run script" action or an interaction editor action with the room change in it.
It gets executed after the first "Run script" action.

G


strazer

You're welcome. :)

And thanks for letting us know it solved your problem!

G

Well. I tried doing it like you said, Strazer.
But it didn't work. I don't know why.

The script starts well, but when it chages to the following script it gives the sames results than making all in one only script. The image just fades off, and goes to the same room it was, without moving the character to the written co-ordinates.
I tried even using the interaction editor instead the script, but it fails too.

I feel I'm going crazy... (I hope not)


Scorpiorus

So, the problem is that the NewRoomEx loads the same room? Make sure you pass the right room number to it.

strazer

#6
I suck. Move along.

LordHart

The first script should be put into the interaction for whatever the thing is he interacts with... and the second one should be put into the Player Enters Screen (after dadein) part of the script... so that when it goes to the room, it will do that script.

strazer

Gee, of course! I'm not thinking straight.

Just ignore me. :P

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