Polar Bear Walkcycle

Started by Redwall, Sun 27/06/2004 20:56:02

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Redwall



I've been working on this walk cycle for an hour or two, and now my eyes hurt, and I can't tell what's wrong with it. Aside from the fact he's running in slow motion, of course. And the fact that he has no face or toes and the texture looks bad... that's just a placeholder until I can get the damn animation right. I think the legs really screwed up are the back left and front right. So... what do you think's wrong with it? Any suggestions on how to improve the animation (or maybe my chances of regaining sanity?)

Excuse me while I import a Moho logo into UT and blast the crap out of it. Don't get me wrong, I love the program, but... ARG! ARG! ARG ARG ARG ARG ARG! Goodbye.
aka Nur-ab-sal

"Fixed is not unbroken."

Chicky

i think it has somthing ot do with the body not atachually moving ATALL. The body is staying still with the legs moving. I think that the head and torso should move with the feet and the head shoud bob. also the feel look a little human like, maybe shorten them :)

YOke

his front right leg and back left leg are touching the ground at the wrong place in the cycle. back right is the one that's best, so you can use that as a guide.

Enlightenment is not something you earn, it's something you pay for the rest of your life.

Chicky

#3
dude, is it just meor are the front legs are bending the wrong way?

Damien

Is this ment to be a walking or running animation?
The thing that bugs me is that after one runcycle his feet move into some kind of standing postion, ehat I mean to say is that it's not a continuous animation.

To get better understanding of Moho, you should fiddle more with it, especially if you're using the bones for animation. I remember 'moddeling' a character in moho and then when I add bones and try the animation his feet and arms got all distorted and stuff because I placed the vertices(?) wrong.

Overall it's a very nice character but you should experiment more with animation.

Redwall

Quote from: OSC on Sun 27/06/2004 21:12:37
dude, is it just meor are the front legs are bending the wrong way?

I know, I was confused at first as well, but that's how their front legs bend, in the same way that our arms bend opposite our legs (if you try walking on all fours) And you're right, I need to move his body and his head... forgot about that.  I have a photo profile of a polar bear behind everything in Moho, so I'm pretty sure it's anatomically correct.

Damien: It was originally meant to be a walking anim, but it ended up looking like he's running. The reason it returns to a standing position is that's where he starts, and in order for it to loop it must return to standing... which is why the legs are screwed up as YOke pointed out. I think I need to get rid of him starting at a stand, which would solve those problems.

I have had a lot of problem with vertices, or more correctly, with having to add them in order to get the lines to display correctly, which distorted the shapes somewhat. Now I see that was kind of pointless since when he moves the lines no longer cover the correct area anyway... you're right, I need to mess with Moho a lot more. Ah, well.

Thanks you guys. I'll get working on an update sometime in the next couple of hours. I can actually look at it now without my eyes burning, which is always a good sign.
aka Nur-ab-sal

"Fixed is not unbroken."

Damien

I'm not sure about this, haven't been using Moho for some time, but I think that the first frame in moho (frame 0) does not get included in the animation, so you select this frame and draw your character, add bones and stuff, then in frame 1 you make the pose as one frame of the walking animation, then make the other pose in frame 2, then 3 and so on. When the animation reaches it's end, it starts again from the frame 1 (not 0)

Moox

his far legs hit in the middle

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