Problems with background animations... very easy!

Started by Mosk, Fri 23/07/2004 16:06:15

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Mosk

Hey! I'm working with a new room, where my player isn't visible and the main thing in that room is the picture of man... so the main idea there is to talk to him, like in Larry Vales 2 or Slacker Quest...
I`d like to know how do you animate the background (let's say the man) when I start a dialogue... I want the man to move his lips while he talks! ;D
Thanks a lot!!!!
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Darth Mandarb

Couldn't you make the 'picture of man' a new (different) character?

Then you just have his talking view animated ... so as you make him talk (via scripting) he'd be animated on the screen (lips moving).

Maybe I don't understand what you mean ...

menazerus

here's what i would do:
1. draw the frame and the picture, also the body of the picture-person
2. make sprites of the person's head.
3. make a normal view and a talking view.
4. make a character using both views above.
5. locate this character on the picture.

now if you run a dialog it will use the talking view and move it's lips, exactly the same way as another of your character would do.
hope my suggestion helps you a little.

eric_sp

i'm a newbie too , didn't really even touch the software, but with my others pieces of information on other stuff, i would say that creating a NPC (non-participating character, every character that is not the one you play with, this is a common word for RPG players) would be the best solution.
you know, instead of making a guy standing by the desk, why not to make a picture by the wall?

also, if you want to, you could make an animation, a cutscene, that requires only a click on the picture to play it.

Mosk

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