Emily Enough--Emily sprite side view

Started by Anarcho, Sun 08/08/2004 17:38:25

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Anarcho



Hi, as I've mentioned in the games in production forum, I'm having a bit of trouble with the side view of Emily here.Ã,  I really like the front view, but on the side view I can't get the shape of her hair to look right, and her face doesn't have the same sorta round childish look.Ã,  Any help would be greatly appreciated.Ã,  Thanks!

hopefully this image won't be too small to see...

Logan


YOke

First off, I love your style! Very Tim Burton-esque, if you know what I mean.

Took a stab at editing your character. More to my own gain than yours, I'm afraid. ;)




Should be pretty obvious what I changed, so I'll leave it at that.

Enlightenment is not something you earn, it's something you pay for the rest of your life.

loominous

Some modifications:



The character and style is most excellent btw.
Looking for a writer

Anarcho

Yeah, i like what you did with her hair...it gave more depth.  I think i'll fool around with that.

Thanks for both suggestions!  And i'm glad you like it.

Logan


DanClarke

#4
i think the issue i see in this is that because her front view is slightly angled, her side view needs to be competely side on to acheive the right effect. if yyou look at games like samnmax and dott, all of the main characters have an 'angled' side on pose, yet the side view of the characters shows them directly from the side. Hope this helps, keep it up.

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Anarcho

so you're saying that i can have the front image as her idle pose, and then i should draw an extreme side view just for when she's walking...and then when she stops walking she can return to the front image that i like (the front that is slightly angled?)...cause i was thinking about it last night...i really just like that "front" image and want that to be seen as the normal image...


Chicky

yes, that would work. Would look quite nice aswell.

DanClarke

Quote from: ldw on Tue 10/08/2004 19:38:48
so you're saying that i can have the front image as her idle pose, and then i should draw an extreme side view just for when she's walking...and then when she stops walking she can return to the front image that i like (the front that is slightly angled?)...cause i was thinking about it last night...i really just like that "front" image and want that to be seen as the normal image...

yes exactly, if you have samnmax or dott, try them and look closely t the walking anims, they go from angled idle pose, to side walking view, back to angled idle pose.

Shane 'ProgZmax' Stevens

It's basically the pretty way of avoiding angle issues with a straight side view pose.  When something is moving you do not notice it as much, but when it stands still, argh.

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