"AGS Games in production" forbidden for criticism?!

Started by Minimi, Fri 13/08/2004 20:02:27

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Andail

I don't agree with Snake and Sylpher...if it's supposed to work as a movie poster, i.e only to generate hype, why do we need a forum at all? A forum is a place where people are intended to reply and discuss things.

Discussions and critique is what brings the forum from some sort of littered bulletin board to a place where improvement and reconsideration can occur.

Hyping for me is a very negative word.

Minimi

Now THAT, Andail, is exactly what I mean! I can say amen to that! No hyping, but discussing. It's just stupid that other people are so defensive on critics...

ghostface

Quote from: Andail on Sun 15/08/2004 10:42:21
Hyping for me is a very negative word.
Ok...you hit the hammer on the nail...w/e...I think that if a person hypes about their game 5 months before it is ready to come out and everyone loves the screenies and "can't wait" and then the programmer's computer crashes or he decides not to do the game, everyone might think that he won't complete a game or that he doesn't want to. There would be to much pressure and you would feel rushed to distribute the game to the people. However if the programmer announced their game a few days before they were sure they were done...they would have done a good, non-rushed job. So yes, hyping is negative to me also, but then again...I don't want to lose this forum...you know?    :-\
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DGMacphee

#23
QuoteEXACTLY. That's why this forum was created to begin with - To show everyone what you've got on the stove. Think of the game's thread as a movie poster or a preview of an upcoming game in a magezine.

Actually, the whole reason (as far as I can remember) why the Games In Production forum was created was to separate the demos from the full games in the previously titled "Announcement Forum".

People were just sick of having to wade through demos to find full games, so they got separated (The games and demos, not the people). It didn't really have anything to do with hype or criticism or any of the other reasons people have specified in this thread, although such reasons are good reasons to have the forum too.

Now here's my take on things:

First, ask yourself the purpose of the forum? As I said, it was to seperate demos and full games. So, what is a demo? A demo is used to show progress. Ergo, the games in production's main function is to show thes progress of games. This now not only includes demos, but screenshots, animations, sprites, music, etc, etc.

But doesn't the Critic's Lounge also do that, some have asked?

Yes. It does. Except the Critic's Lounge wasn't designed for demonstrating progress of a game. It was mainly set up to gain feedback on individual talents, like art and music.

However, both forums were designed with the principle of improvement in mind. The critic's lounge was designed to help others gain feedback for improving their individual talents. The Games in Production was to demonstrate the progress and improvements of a full game.

Now, I feel criticism is important for developing a talent. I am reminded of a story of a student dancer who auditioned for a big musical company. Her audition started, but within five minutes the musical direction stopped her performance and told her she didn't have what it took to be a dancer. Years passed. She married, had kids, and worked in a book-keeping job during this time. But one day she met that same musical director in the street. She stopped him and asked if he remembered her. "I do," he replied. She then asked what was it that made him decide she didn't have what it took to be a dancer. She replied, "If someone tells you within five minutes that you don't have what it takes, and you quit, then you definately don't have what it takes to be a dancer."

Lovely little story! So, what's my point?

Well, if one or two people offensively criticise your game, and you give up instead of developing it further, then the game wasn't meant to be made. And I'm sure that for every one or two of those cruel bastards ( ;D ) there are about ten people willing to give decent constructive criticising in hope of helping someone improving their game. To people who feel that we shouldn't criticise games in the production forum at all, I say if we do then there is no chance for progress or improvement. After all, people are releasing demos and screenshots for a game other people are going to play, so they might as well gain some decent feedback from such people. Otherwise, don't post screenshots or any demos. Finish your enitre game and then post it. But either way you do it, there will be criticism.

This entire forum represents a hive for advice for improvement, whether it's personal/non-adventure game (AGS General), beginner's steps (Beginner's Forum), theory (Adventure Game Discussion), individual talent (Critics Lounge), game development (Games in Production), and Final Product (Completed Games). CJ even has the Technical Forum where people give him criticial opinion on the latest release of AGS.

But if you stop the criticism in one area, you shut down improvement in an important step in the game development process. I think as long as people remember that this whole community is devoted to making each adventure game release better than the last one, then criticism is hunky-dory.

And with that, I rest my case.

"You rest your case??"

Oh, sorry. Case closed!
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Snake

The GiP forum is for Presentation on a project, not critique.

We seem to be flowing off of topic a bit. Now we are discussing any criticisms AT ALL, and that's not what the main issue is here. The problem was why can't the creator of that game's promo thread ask for opinions and critique?
Because that is why there is a critics lounge. When someone posts about their upcoming game, which should be underway - not just an idea or just starting, they are advertising. Any comments by the readers are welcome, but like I just said, if the creator wants a critique about anything dealing with their game, they must do it in the critics lounge.

About the word "Hype". Now that you mention it, yeah, it stinks. I think of not just a movie coming out, but all the toys and lunch boxes and all that crap that goes with it. Personally, I'd rather not do that myself, and what I mean is beef it up and make it out to be 3 times as better than what it actually is or is going to be. All people need to do is show some screens of what the game looks like and give some information. This way they know what the game is about and they know what it's going to look like. From here it's up to them whether they think it'll be good or not.


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Ghormak

You're right about hype. I'm sorry, I should have used a more neutral word, like "interest" or "attention".
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edmundito

#26
Hype: Run Hot is coming soon, guys! SERIOUSLY.!!!! Only 3 more decades.  :=

I say that the games in production is not only to tell people what you're up to, but also to take comments, questions, and criticism. There is a certain degree of hype, but that's just part of the fun. You can always get new ideas from what people ask or say in the replies, unless they say "Uh, this game sux0rs! Don't make it cuz it's a remake and you're not qualified enough to make one."

Edit: What happened to the game's topic in the GIP forum? I can't find it!
The Tween Module now supports AGS 3.6.0!

lightman

#27
I think Macphee is on the right track.

Does anyone post full/partial (demo) games in the Critics' Lounge? Or even screenshots from a game in production? From what I've seen, people post individual pieces of art -  backgrounds, animation, music, etc. - to get ideas on how to improve it. That seems reasonable.

Why post something in "games in production"? If it's only for announcing a new game, then there's no point to use the forum format because nobody should be posting replies.

Sylpher

Nay did I say you cannot comment in a positive or negative spectrum about a game in the 'Games in Production' forum. As you pointed out Andail and as I pointed out as well and as I think we will point out again if the forum is there for open critique there is no reason for it to exist.. The Critics forum does a fine enough job.

Forcing people to showcase a demo in the Games in Production forum may be a step in a direction. Not too sure if it is a good one.

(Just because I mean look at how many games there are [in the Games in Production forum].. might as well force SOME content because it has become a pretty mean pile of half ideas.. and random artwork.)

Darth Mandarb

I think comments, critiques, and critisisms are fine in the GiP if they are about game mechanics, GUI functionality, bugs, errors, fixes, etc.

Comments about the artwork, animations, and sounds aren't really appropriate.Ã,  If the game-maker wants C&C about that stuff they should post in the CL.

I've kind of been wondering about something else lately ...

We've been getting (ocassionally) a post in the GiP about little demos.Ã,  Not necessarily something that'll be made into a game.Ã,  I think those don't belong in the GiP either.Ã,  For instance, I recently moved SilverWizard's battle system into the CL because it's not really a game in production ... just something he wanted people to check out.Ã,  Seemed (to me) more appropriate in the CL than the GiP.

Does that make sense to people?

Snake

NetMonkey, you mean this one? glorp

Darth: Sounds perfectly logical to me. I don't remember seeing the thread myself, but if it isn't a game, it shouldn't be there anyway :) Heh, wasn't there an RPG engine there before too?

I agree with the mechanics idea. That makes sence especially if you've released a demo.

What's this going to turn into, anyway? A big poll on how many people want to eliminate the GiP forum? Come on guys ;) It's simple, your upcoming game promotion goes in the GiP forum. Your requests for help/critiques with art, music, story and anything else goes in the critics lounge.


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

edmundito

No, I mean the post about SQII that started this whole mess.
The Tween Module now supports AGS 3.6.0!

DG from Uni

Quote from: Sylpher on Mon 16/08/2004 02:47:51
Forcing people to showcase a demo in the Games in Production forum may be a step in a direction. Not too sure if it is a good one.

I think it's a good one. I think the Games in Production forums should function more as a "Demos Forum", since that was the original purpose of setting up the forum. Besides, I'd prefer to find demos to play, as opposed to sifting through posts with sweet-FA in them.

I figure if people want to promote their games with screenshots and demo, they can set up a website until a demo is ready. A sort of "Until we see a demo, we don't want hear about it" policy.

I also am in favour of this idea because it makes finding demos easier for the AGS Awards.  ;D

Gilbert

Hehe because I'm a person who won't download unfinished game demos I won't make one either, they makes me never ever have to start anything here :D .

Well actually I won't like to post screenshots, info., etc. either, so I'll just post directly in the complete games forum when my games are (ever) finished!

AGA

People should edit the title of their thread with 'demo now available' or 'full game now released' or something similar, to make DG's job easier...

DGMacphee

They should, but they're a bunch of slack dole-bludgers!
ABRACADABRA YOUR SPELLS ARE OKAY

DGMacphee Designs - http://www.sylpher.com/DGMacphee/
AGS Awards - http://www.sylpher.com/AGSAwards/

Instagame - http://www.sylpher.com/ig/
"Ah, look! I've just shat a rainbow." - Yakspit

lightman


Snake

QuoteI figure if people want to promote their games with screenshots and demo, they can set up a website until a demo is ready. A sort of "Until we see a demo, we don't want hear about it" policy.

Tis a good idea, but some people would rather release the game in it's entiredy without releasing a demo first, but still would like to let people know about it right off hand. This forum's a good place for that, even if the thread is just a link to their website. Since you can do a lot more with HTML than you can with one post (a lot more information and details and what not).

Quoteslack dole-bludgers
hardily hoodily badeedily d00!


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Pumaman

If we require a demo it'll only lead to people producing crappy 1-room "demo" games in order to qualify, so I don't really think it would work.

If we tell people that criticism is not allowed in the GiP forum, we'll end up with everyone posting their game in the Critics, which would make something of a mess.

I think the way it works at the moment is fine, so long as the forum rules are strictly enforced and criticism is constructive.

Minimi

so CJ, what you say, is that I can't comment on an obvious n00b game, with lousy graphics and 2000planned rooms, that it just plainly stinks?

Should I lie about it, and tell him/her that it just gonna be a great game? Is that like for the "greater good"?

I think we should make the GiP thread only post-enabled for members longer than 3 months or something. That way you don't get these things...(figuring n00bs disappear at a 3 months range)...

aah well...maybe im heading too far, as there are kids of 11 years trying to make their first game. I just get kinda frustrated seeing people post their games when they have only a plain story and 2 or 3 rooms, mostly not even scripted.

Bunch of "PotatoMcFlurry's"....aarghh...

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