Update: Please Read Concerning The Battle System!!

Started by TheGoldeagle, Thu 12/08/2004 18:48:16

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Pumaman

In your profile, right by where you enter your signature, it says "NOTE: If you include an image in your signature, please ensure it is no larger than 600x50 pixels."

Kinoko

Plus, it's just really annoying for other users to have to load up and look at big images between posts ^_- As much as we'd all like big advertisements to our own games.

As for your battle system (I almost called it BS but... thought better of it), I'm making an RPG myself and am currently weeding out my own system. Like people have said, it's all possible in AGS and shouldn't -really- be that difficult once you're comfortable with the language and the way AGS works. What you do have to do is work out exactly what kind of system you want. By that, I don't mind visuals and what's displayed where... I could offer some advice if I knew more specifically what you were after.

For example, will this be turn based combat like in your typical Final Fantasy RPGs? ie. You encounter a battle and are taken to a particular room to battle in. Or will it be free roaming battle like a Zelda game (which is what I'm doing)? Or will it like as someone else mentioned, a QFG game in which you are taken to a seperate battle room like FF but it isn't turn based? There are a lot of different options. Of course, I understand you're after ideas but it's good to know which broad direction you're going in, then people can offer more specific ideas.

TheGoldeagle

Games In Production:

Dragon Scape:

Link Comming Soon...

Ishmael

Quote from: Kinoko on Fri 20/08/2004 13:50:39
Plus, it's just really annoying for other users to have to load up and look at big images between posts ^_- As much as we'd all like big advertisements to our own games.

Yeah, (yes, I know my banner is like 10 pixels too high) and if people put three lines of text with a empty line between each in the signature too, it becomes five times as annoying...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Mr Jake

AGS is NOT too limiting to make a battle system :/

Rui 'Trovatore' Pires

Just a suggestion - maybe you'd like to change the title, so it doesn't sound so urgent (when I first saw it, I though AGS had undergone some major change due to some massive bug and the MODs hadn't even had time to make it sticky).

Hmmm, no, maybe you wouldn't, or you wouldn't have named it what you did, but at least supersede it with "Concerning the gattle system", or something.

And I'm with Hotspot - AGS is not too limited for a battle system. QFG4.5 has proved it, and Tierra are proving it, and there was an article on one of Vel's magazines teaching how to do one. Don't blame AGS if you can't think around corners and need more specific software.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

TheGoldeagle

AGS can make a battle system yes. I however cant find a way to make the game I want to with it. AGS is still the best game maker I have ever come across. I will still use AGS. I was just saying I cant make what I want with it.
Games In Production:

Dragon Scape:

Link Comming Soon...

Pumaman

A battle system is probably the hardest thing you can try and script with AGS, so I'd really recommend getting more practice doing other things before attempting it.

Ishmael

I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

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