Backgrounds and animations for all

Started by Morgan, Sat 28/08/2004 03:31:29

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Morgan

I have finished with my first two backgrounds and all of my main characters walk cycles. Feast upon my greatness with you gaping orbs of sight! I made the walk cycles really basic with only three frames because I usually get stuck on making my walk cycles perfect and never end up finishing the game. In the first background I havent put anything in the right window yet. C&C please




Ozwalled

I'm really liking what I'm seeing.

Making the walkcycle just a LITTLE slower might help convey his difficulty in lumbering around in that big costume, though.

Raider

Looks good!
Tell me what is the name of your character? because I remember posting ideas when you were still deciding to name him.

- Raider

Mr_Frisby

This is very interesting. You should think about making the size of your picture smaller - like MI1 and then cram all the info into a smaller space - you'll end up with a much more interesting bkg. Don't get me wrong it all looks great but youd get a hell of an impact if you condeced it.
The idea of playing as a dude in a giant costume is total coolness.
Hey! All my awesome trophies dissapeared in the year since I was here last. CONSARN_IT! with an underscore!!! I earned dem tings!! Oh well. Hope your Monkey floats.

Morgan

Raider: I am still working on the name. I havent found one yet that really jumps out at me.
I got some more animations done. Im pretty happy with them except for the dogs animations. The dogs animations are Bad. It took me forever just to make them a lesser degree of bad. Thanks for the comments keep em coming.




AGSFanatic

Very good graphic... I just don't like the perspective of the alley in the first background.

BlackMan890

my point, (i may be rude or tough or hard on you)

*in all my life i have never seen so plain sidewalk and plain street, work on that
*when you put animate this, add some cars
*the floor in the shop or whatever this is is really empty(in the middle)work on that
*add some frames in walk animation

well thats it, but tomorrow i will add some more when i get a good zomm at it
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

Russtaccio

I like it....BUT a few things I've noticed...

In the up walk cycle his right leg doesn't come off the ground and makes him look like he's hopping on one leg.  And I think both background could benefit from some added detail...maybe a telephone pole or pay phone on the street and a drain coming off the sidewalk...possibley even a manhole cover in the street and perhaps more windows or a sign on the taller building.  It's unlikely that a building on a main street like setting would only have one large picture window if it's a highrise or multi-floor.  The second background could possibley benefit from a few more detailed items strategically placed in the room...also noticed the two old guys playing checkers feem in adequate in size compared to the table and the water cooler looks evtremely large.  Well that's my 10 cents.  Take it as it is.

Overall, I like the style.  Simple and to the point.  Keep up the good stuff!

BlackMan890

add some cubs on the table, also many thins are either smaller or bigger than the caracter, also either the room is BIG or everything is small work on that
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

Krazy

I hate to be the first to say the walking animations need alot more frames. Right now it looks like he slowly sldes accross the floor. Try studying other games walking animations and your own leg movent. Otherwise pretty good.
My Stuffs:
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Morgan

Blackman890: You know what you are rude but I like that. Its good to read something that might actually help me out. I will work on making the street more damaged and cracked and I will add objects to it like a newspaper stand and maybe some trash cans in the ally. I dont know how I missed putting blocks or "cubs" as you call them on the table Ill do that right away. Oh and what the hell is a Thin?

Krazy: His walk animation is supposed to look like he is sliding across the floor. If you were in a huge dinosaur costume would you want to be lifting your legs all the time? I know if I took some more time on the animations I could put more frames in them and make them look a lot smoother and all that but thats what always kills my incentive to make a game. It would take forever and by the time I'm done with all the animations I would be sick of the game.

Anyways I know there are plenty more things wrong with this stuff so Blackman890 I want to hear a lot more rude and hurtful remarks. Oh ya and thanks for mentioning the cars thing. I think after I PUT ANIMATE this I will add cars. ;D

Morgan

I have updated the first background and have decided to completely redo the other one. You all were right it was way to big.


Oliver

add some posts too here. Street light posts. They would look cool, and add wires too to the posts!
Then it would be prefect for me.
You got it!

Coming Soon!

BlackMan890

#13



i made the the window dark dark dark grey and added the window, and changed it into 16bit, to show you what you should do because you made the window BEHIND the products, i also tried making the shop from outside but you should add a sign over the right shop, saying "costumes and co"

i saw some thing wrong in the picture, (i may be hard on you or though but that's just me)

*there is no rough on the street fix that
*i thought that electricity was underground, but if it is over, then put it on a rod, fix that
*there is NOTHING inside the shop, fix that (couple of suggestion)
    *more products because sellers always put they'r best products in the window
    *a counter
*There are no prizes on the costumes fix that
*i also saw a BIB proplem and i am going to let the pickture show: FIX  this
*there is nothing in the sky, fix that (couples of suggestion)
    *birds
    *clouds
    *sun
*there is nothing in the alley, fix that (couple of suggestion)
    *sorp can
    *sorp here and there like old news papers, bananas and so on
*the shading in the news paper stand is wrong, fix that
*there are no windows on the skyscraper, fix that
*there is something wrong with the blank, behind the fence, see what i mean:, the red line is the street, from the right but it goes over 2 blank spaces which show the skyscraper, fix the blank spaces on the fence
*the position of the news paper stand is wrong, you have to be on the street to get the paper, fix that

i have the idea i forgot something, aniway i have a question:

*what is this black line in the alley? the one on the building to the left
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

Raider

I think it lacks detail and lighting, the perspective is still off in the ally. I think the sky is not the right colour and the red bricks look odd on that grey background.

- Raider

n3tgraph

I kinda did something to the alley hope ya don't mind :)

* N3TGraph airguitars!

He-Man

Really cool background!
Maybe you could add a more buildings in the background or some clouds.
That would also make the telephone line look less like the roof of the toystore...

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