Teh AGS Screen, me not happy.

Started by Phemar, Thu 27/05/2004 06:02:39

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Damien

Quoteshould I still reverse the gradient?
Well, I would.
Unless the water near the cliffs is deep, and there is a shallow part further away from the land.

Ben

I'd say leave the gradient tha way it is, since it reflects the sky.. If it's a  really tall cliff, you porbably wouldn't be able to see shallow water from that angle anyway.

When I first looked at your background, I didn't realize there was a cliff. Maybe you should add some guardrails or barriers to indicate that there's a drop, unless it's really important that it clear all the way accross..

Oh, and stop saying Beegees. It gives me disco flashbacks.


Nice job on your art, though  ;)

Phemar


Well, it's been quite a while since I posted here now, (but don't worry, I've been doing lots and lots of artwork :) ) and I'd like to share my AGS screen.



That would be it. Yes, I will allow you to shout "TEH GRADIENTS!!11!1" as much as you want, because I deserve it.

Please help me improve this one.

-Cheers, Zor.

BlackMan890

what is this thing with the blue cup???
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

CoffeeBob

Quote from: blackman890 on Wed 08/09/2004 15:59:49
what is this thing with the blue cup???
*falls off the chair. THUD!*
The bluecup is a sort of AGS-mascot, logo-thingy.

Phemar


Sam.

well, basics first, there are some white pixels dotted about hich you need to get rid of.

also what id do is maybe switch the coulour balance, have a dar colour outlining and a lighter gradient.
Bye bye thankyou I love you.

Darth Mandarb

I rather like this ...

I would suggest taking out the lighter blue filling the cup (behind the big G) it's a little distracting to me.

The drop shadows behind the boxes (an - production) I would do in a darker color than the outline to seperate them a little more.Ã,  Right now, as is, I at first thought it was a mistake.

Personally I'd get rid of the surrounding boxes and the border AGS-es ... something like this:


But I like plain'n'simple ... that's me :)

BlackMan890

wow, can i use that in my game? (what a stupid question)
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

Sam.

Bm,did you seriously not know the cup was? ever look at the bar at the top?  I like the version of darths much more. it would be nice if it was animated but that probably come later.
Bye bye thankyou I love you.

Phemar

Quote from: blackman890 on Wed 08/09/2004 19:17:03
wow, can i use that in my game? (what a stupid question)

Actually when I was finished with crits and stuff I was planning to release it to the public for public use, So yeah, feel free to use it in your game!

Quote from: Zootyfruit on Wed 08/09/2004 17:32:21
well, basics first, there are some white pixels dotted about hich you need to get rid of.
also what id do is maybe switch the coulour balance, have a dar colour outlining and a lighter gradient.

White pixels? I looked all over the image and only found 1 white pixel. I'll change that, thanks.
Oh and I don't REALLY want to switch the color balance. I already tried it the other way around before I posted here, and I didn't like the way it looked, but thanks!

Quote from: Darth Mandarb on Wed 08/09/2004 17:47:17
I rather like this ...
I would suggest taking out the lighter blue filling the cup (behind the big G) it's a little distracting to me.
The drop shadows behind the boxes (an - production) I would do in a darker color than the outline to seperate them a little more.  Right now, as is, I at first thought it was a mistake.
Personally I'd get rid of the surrounding boxes and the border AGS-es ... something like this:
http://www.twin-design.com/ags/help/zor_help01.gif
But I like plain'n'simple ... that's me :)

Take out the blue? I like that, consider it done! Drop Shadows: Yep, you're perfectly right.
The paintover: Erm... It's rather empty now, innit? I'm not really that crazy about the way 'AGS' flashes up at you and 'an' and 'production' kinda fade away into nothingness, so the player doesn't end even noticing them unless he looks hard.

So, todo:

- Remove white pixel (note: singular :D )
- Darken box-shadow
- Remove blue from cup.

BTW: Didn't anyone ever wonder just what that blue stuff inside the AGS Blue Cup was?

Mr Jake

I prefer Darth's edit also, your original was a little over the top.

auhsor

I'm not a fan of the blue cup behind the text. It sort of gets in the way, and it seems that it is saying AGUS, or AUGS

Darth Mandarb

Quote from: Zoraphus on Thu 09/09/2004 05:26:36BTW: Didn't anyone ever wonder just what that blue stuff inside the AGS Blue Cup was?
Was it Jawa juice?

I'm rather fond of Jawa juice ...

BlackMan890

Quote from: Zootyfruit on Wed 08/09/2004 19:27:55
Bm,did you seriously not know the cup was? ever look at the bar at the top?Ã,  I like the version of darths much more. it would be nice if it was animated but that probably come later.
i knew it was a logo but everyone seems so opsesed with it
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

Chicky

Quote from: blackman890 on Thu 09/09/2004 17:03:45
Quote from: Zootyfruit on Wed 08/09/2004 19:27:55
Bm,did you seriously not know the cup was? ever look at the bar at the top?  I like the version of darths much more. it would be nice if it was animated but that probably come later.
i knew it was a logo but everyone seems so opsesed with it

Maybe it has somthing to do with the "crazy mouses".

BlackMan890

#36
i was making an animatio for this ags logo:

in the end, you could see AGS really big and transparancy and then will reduce the size and transparancy until in the middle, then the bluecup would slowly fade in the back, but the proplem is, my program(paint shop pro) doesnt seem to be able to resize objects, i could really need your help
and when this animation is over, i was thinking that tihs should be in every new games because lucasarts and manymore firm have the same animation for all of they'r games, so why would ags not be like that? please tell me what you think about this...

this is suposed to be smooth
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

Phemar


Well I think you could have the AGS logo and blue cup as two characters. At before_fadein in room set AGS transparency to transparent. After_fadein: Bluecup then moves forward using walkable area scaling, and then after that have SetCharacterTransparency to make AGS fade-in.

You could also have the 'an' and 'production' as objects, let them start as a blank sprite. After Fadein, before the AGS and blue-cup has happened you could then use MoveObjectDirect to move them to the right places. I'm not sure if that function is blocking or not though, if it is it might not work too well.

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